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softwarerenderer's Introduction

Javascript Software Renderer

3D Software renderer implemented in HTML canvas.
This program is written in vanilla javascript. No WebGL, No external library used.

Video: https://youtu.be/EGpyw_Su2r0
Live Demo: https://sopiro.github.io/SoftwareRenderer/

Example

Post processing Normal mapping
img1 img2
Line and triangle Flat and smooth shaded spheres
img3 img4
Normal mapped cube 1 Normal mapped cube 2
img5 img6
Normal mapped barrel Textured cubes and Blender Suzanne
img7 img8
Diablo model with normal mapping Diablo model without normal mapping
img9 img10

Implemented Features

  • Real-time rendering
  • Point and line rendering
  • Triangle rasterization
    • A Parallel Algorithm for Polygon Rasterization. Juan Pineda. Siggraph 1988.
    • Explained
  • Indexed vertex rendering
  • Depth buffering
  • Clipping for z-near plane
  • Perspective projection, viewport transform
  • Back face culling
  • Perspective-correct vertex attribute interpolation
  • Texture mapping
  • Skybox
  • OBJ model loading
    • Calculating face normal and tangent vectors
  • Vertex, Fragment(Pixel) shading
  • Phong shading model
    • Directional light
  • Normal mapping
  • Resolution changer
  • Post-processing stage

softwarerenderer's People

Contributors

sopiro avatar

Watchers

 avatar

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