gregtechceu / gregtech Goto Github PK
View Code? Open in Web Editor NEWGregTech CE 1.12 fork continuing progression and development
License: GNU Lesser General Public License v3.0
GregTech CE 1.12 fork continuing progression and development
License: GNU Lesser General Public License v3.0
Pistons are the only components that don't have a usage outside of recipes. My idea is to use some kind of cover that involves pistons. This cover can speed up single block machines by a small number (for now I think x1,5 is fine, needs testing). It comes with a small tank that can hold lubricant, and with each process, the machines consumes 1 lubricants. Perhaps we can make it the first tiered cover. This new cover can help adding content to these parts of the mod:
When talking with dan about the solution to GregTechCEu/gregicality-legacy#571 he said that CEu should have:
Ideally workable would have an invalidate() that RecipeMapMultiblockController would call on structure deformation but, it doesnt
This is a reminder issue to make such a thing happen, so that cached variables can be easily cleared on structure deformation.
The initial sync discriminators and custom data discriminators need to be made into constants with easily understandable names, something similar to what has already happened for maintenance related things in MultiblockDataCodes
so they stop being magic numbers which people have no idea what they mean without having to dig through the code.
As the name implies, add a way to make a rechargable ZPM and an Armor Set above Quantum/Gravi that is made from Naquadah Alloy and takes 1 Rechargable ZPM per piece to craft. Maybe give it a little bit of Shielding like Thaumcrafts Runic Baubles?
Cannot capture items from your hotbar to be added into the hardware slots
Some items added to the battery manager display incorrect textures
I added a MAX battery to the battery slot in the hardware manager, and it displayed at default texture instead of displaying the MAX battery texture
There needs to be a clear exit method from using the AR mode camera. It took me a bit to figure out that I had to right click the terminal to shut down AR mode
Searches in apps are not cleared
Toggling the search button when in an info app, like machine guides, does not clear the search term. In addition, backspacing the search bar to empty it all the way brings up a list of all possible pages, which would be really long when more entries are added. In addition, this list is not removeable at all, so you have to look at it all the time after backspacing your search term.
Dark mode in the App store is not saved after shutting down and reopening the terminal
You can exit the terminal with e
without a confirmation prompt, whereas pressing esc
brings up a confirmation prompt. (Personally I like the direct exit over the confirmation prompt, maybe an option to disable the confirmation prompt)
Missing Texture for the Multiblock Helper
App Icon
Terminal cannot be charged from GTCE batteries in players inventory in discharge mode
My log was spammed with this error https://pastebin.com/J8pWDPdE I am not sure what was causing it though.
When opening the app, it will close immediately.
Cannot open an App when the left bar with maximize, minimize, close is open after clicking on the right side button
I would like to be able to set default options (in the terminal somewhere, not the config) for when clicking on the circle on the right side, instead of bringing up the menu every time.
Once this default option is set, it will use that option instead of bringing up the menu when you click the button can select which option to use. For example, I always want apps to close when trying to exit from them, so I don't want to have to bring up the menu every time and click close, I would rather this option just happen. Right now I just press e
to close the entire terminal to skip the menu.
Alternatively, since this would conflict with bringing up search menus, dark mode, and other things like that, add the ability to bind Close, minimize, and maximize to a button when in the GUI.
Maximize button does not seem to do anything.
I minimized an app and then clicked on the maximize button, but nothing happened.
Describe the bug
Clouds can be seen through the oil.
Versions
Forge: 2855
GTCE: gregtech-1.12.2-2.0.0.1375-alpha.jar
Modpack: TerraFirmaGreg R3.0
Setup
Playing Solo/Multiplayer/Both
Steps To Reproduce
Expected behavior
Clouds will not be visible through oil.
Is your feature request related to a problem? Please describe.
GT mod is about technology, but for some reason there are no cool energy sources in it. By the type of solar panels, windmills.
Describe the solution you'd like
I've heard somewhere that GT developers don't add such infinite sources for some reason. I propose such a system, after assembling the solar panel, as it works, its efficiency will fall, and the strength or resource of the batteries will be exhausted. After that, they will need to be disposed of somehow. All timings can be configured in the config file. There will be just at least some reason to use solar modules that already exist in GT
Additional context
The orange wool shows the frame blocks.
The blue wool shows solar panel blocks or something.
In the center is an example of a controller.
Tbh, a Type Filter(which is from GT5) would be very useful and I have a feeling GTCE is never gonna add it in.
Is your feature request related to a problem? Please describe.
If you open the crafting of any metal block, you can see a logical connection. In the extruder, the metal is heated and somehow pulled into the block, in the alloy smelter, the metal melts and pours into the block shape, in the fluid solidifier, the liquid is already poured into the mold and solidifies into the block. But what about crafting a block in a workbench? It has no logical justification. Well, this is not realistic. Therefore, I propose to remove the crafting of metal blocks in the workbench.
Describe the solution you'd like
Therefore, I propose to remove the crafting of metal blocks in the workbench.
Describe the bug
Now you can't break a machine with a pickaxe, actually you can, but it won't fall out. But TheOneProbe still displays the pickaxe.
Versions
Forge: 2855
GTCE: gregtech-1.12.2-2.0.0.1365-alpha
Modpack: TerraFirmaGreg R3.0
Setup
Playing Solo/Multiplayer/Both
Expected behavior
I think we need to make sure that - Wrench is displayed in TheOneProbe.
While in the terminal, certain actions crash the game due to some issue with building gadgets & GT CEu
crash-2022-01-04_22.14.28-client.txt
Is your feature request related to a problem? Please describe.
There are a lot of chemical elements in GT. And deleting each recipe is too long and hard. it would be cool if you could disable the recipe for plates and double plates in the workbench using a hammer.
Describe the solution you'd like
I want to have a config that disables crafting through the workbench of plates and double plates.
[Translated by Google :D]
In other mods, when you start a machine, a characteristic sound begins to play. It is very cool. But it would be even cooler if there would be sounds from machines in GTCEu. I want to build a factory so that it makes noise :D.
Describe the bug
Crash when you break the sealing unit next to the connected GT pipe
Versions
Forge: 2855
GTCE: gregtech-1.12.2-2.0.0.1365-alpha
Modpack: TerraFirmaGreg 1.12.2 - v3.0
GC: 402.
Setup
Playing Solo/Multiplayer/Both
Steps To Reproduce
Screenshots
For second step
For third step
For fourth and fifth steps
Crash report:
crash-2021-10-22_13.57.14-client.txt
Hello! I would like to report a graphical bug that occurs in Gregicality: Skyblock Edition, although since it only occurs in situations relating to the Gregicality mod, I have instead posted it here.
In the video below, note how when I break the rocket engine with a tps of around 10, it occasionally doesn't render for a few moments, and doesn't drop. This is likely because a value in the tile entity becomes null on the client side while waiting for the server to respond. Also, if one changes whether or not they are holding a pickaxe while waiting for the item to drop, it will in fact stay there for a few moments, until it eventually disappears. (I, of course, have not replicated this in the video below, but I have experienced it before).
This behavior occurs with every tile entity in Gregicality, even though I only tested one in the video.
Most importantly, in the case that one attempts to break the null tile entity, as I do at the end, every single block and every single block item has their textures become grayscale (or rarely, red) on occasion, particularly in the inventory. Without restarting the game (or perhaps reloading the textures, although this is usually impractical), there is no way to fix this on the user's side. The only workaround is for one to be careful while breaking tile entities on low tps servers, such as the community server that I was on, and to immediately release the breaking button after a tile entity has been broken.
Notably, other blocks do not have this problem when they are broken, but they are affected by the glitch: for example, the latch on Ender Storage ender chests changes color.
As for how this could be fixed in the code, as is evident, there's likely some disconnect between the server and the client on how a tile entity breaks, so you may want to make sure that every tile entity update is promptly sent.
Describe the bug
Incompatibility between Dynamic Trees and GTCEu emissive texture shader causing black bars to flash across the screen.
Versions
Forge: 2860
GTCE: 2.0.3-beta
Setup
Playing Solo/Multiplayer/Both
Steps To Reproduce
Expected behavior
Black bars flashing across screen should not appear.
Screenshots
In this instance the screen was completely covered, excluding UI elements and players hand.
Additional context
Unfortunately no additional context
Is your feature request related to a problem? Please describe.
The ability to add more than 1 ore indicator.
Describe the solution you'd like
For example, a copper vein with tetrahedrite will have such indicators (copper + tetrahedrite).
The steam exhaust on steam machines looks the same as the automatic output on electric machines (and now the steam pump!). It would be better if those looked different somehow - ideally it would be nice if the design for the steam vent looked like it shouldn't be blocked, but I don't know if that's achievable
Inspired by this reddit post: https://www.reddit.com/r/feedthebeast/comments/9jw6uy/gregblockgtce_how_does_the_steam_pump_work/
I had an issue with this as well - I got all the way to HV in Infitech before I realized that electric machines had automatic output
I made a large bronze boiler for use with creosote but noticed that it does not consume any fuel unless 16,000mb is provided making it impossible to use a single ULV hatch, this fuel is then consumed all at once, JEI says it should consume 160mb for 0.5 seconds, in testing I found it runs for 153 seconds on the 16 buckets of creosote at 100% throttle.
This problem may also apply to other large boilers but I've not checked yet.
As the name says, they were a thing in GT5U pre TNT, weaker explosion but every broken block drops things.
Maybe a config option for it to auto macerate Ores?
Describe the solution you'd like
It would be cool if there was a water wheel in the GT, with the help of it it would be possible to produce electricity, even if the smallest. The implementation of a similar one is in the ImmersiveEngeneering modification.
Crash on startup from a Illegal Argument Exception, "Cannot create a fluidstack from a null fluid"
Versions
Forge: forge-14.23.5.2860
GTCE: Latest Beta CEU
Error Log
`java.lang.IllegalArgumentException: Cannot create a fluidstack from a null fluid
at net.minecraftforge.fluids.FluidStack.(FluidStack.java:49)
at gregtech.api.unification.material.Material.getFluid(Material.java:163)
at gregtech.loaders.recipe.handlers.MaterialRecipeHandler.processBlock(MaterialRecipeHandler.java:401)
at gregtech.loaders.recipe.handlers.MaterialRecipeHandler$$Lambda$4673/1185997159.accept(Unknown Source)
at gregtech.api.unification.ore.OrePrefix.lambda$addProcessingHandler$25(OrePrefix.java:523)
at gregtech.api.unification.ore.OrePrefix$$Lambda$4671/1135229363.processMaterial(Unknown Source)
at gregtech.api.unification.ore.OrePrefix.runGeneratedMaterialHandlers(OrePrefix.java:559)
at gregtech.api.unification.ore.OrePrefix.runMaterialHandlers(OrePrefix.java:539)
at gregtech.common.CommonProxy.runEarlyMaterialHandlers(CommonProxy.java:224)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_949_CommonProxy_runEarlyMaterialHandlers_Register.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857)
at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:636)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraftforge.fluids.FluidStack.(FluidStack.java:49)
at gregtech.api.unification.material.Material.getFluid(Material.java:163)
at gregtech.loaders.recipe.handlers.MaterialRecipeHandler.processBlock(MaterialRecipeHandler.java:401)
at gregtech.loaders.recipe.handlers.MaterialRecipeHandler$$Lambda$4673/1185997159.accept(Unknown Source)
at gregtech.api.unification.ore.OrePrefix.lambda$addProcessingHandler$25(OrePrefix.java:523)
at gregtech.api.unification.ore.OrePrefix$$Lambda$4671/1135229363.processMaterial(Unknown Source)
at gregtech.api.unification.ore.OrePrefix.runGeneratedMaterialHandlers(OrePrefix.java:559)
at gregtech.api.unification.ore.OrePrefix.runMaterialHandlers(OrePrefix.java:539)
at gregtech.common.CommonProxy.runEarlyMaterialHandlers(CommonProxy.java:224)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_949_CommonProxy_runEarlyMaterialHandlers_Register.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857)
at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:636)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)`
This is a list of a couple issues that I noticed with the Multiblock preview screens after they were reworked
There is now a maximum zoom out limit
This limit did not exist before, and is too small for some of the larger multiblocks like the Fusion Reactor, as you can no longer fit the entire multiblock structure in the window any more.
Previews start at the maximum zoom level
Instead of being started at a defined "default zoom" level, which was often defined to have the entire multiblock in sight, but nothing much else, all multiblocks start at the maximum zoom limit, which requires zooming in to see structure components or for closer inspection of the structure.
Right mouse button will also zoom structure preview
Even though the structure preview was changed to use the mouse wheel to zoom in/out of the structure preview, holding the right mouse button and moving the mouse in/out will also still zoom the preview
White highlighting over selected blocks
Unlike previously, where blocks would have a clear highlighting layer when selected, blocks now have a white highlighting layer, which obstructs the view of the block, making the player reliant on the tooltip to show what the block actually is, instead of being able to visually see what the block is.
See:
The highlight layer sometimes renders incorrectly over the block.
This is noticable especially because of the previously mentioned bullet, but sometimes the background block renders through the highlight layer. See:
Additionally, when the preview is on this minimum zoom state, using the right mouse button to attempt to zoom out will not work, and instead cause a lot of flickering
Block tooltips render as well as info when hovering over info icon.
When hovering over the info icon, if there is a block in the background, the tooltip for the block will also be rendered.
See:
Info icon needs to be updated
Minor thing, but the info icon information needs to be updated now that it is incorrect
Cannot zoom preview when scrolling through categories
You cannot zoom in/out of multiblock previews when scrolling through the multiblock preview category. Scrolling the mouse wheel will instead move to the next/previous multiblock preview.
Controllers are rendered full bright in the components section
This may have something to do with the changes introduced by @DStrand1 but the controllers are being rendered Fullbright in the components list versus in JEI. The controllers stop being rendered Fullbright when mousing over the info icon however.
See:
Weird seam on the corner of a block
Not quite sure what is causing this one, I was not hovering over anything at the time
And on another structure:
Something similar happened for the steam grinder, at the default multiblock preview:
Around the controller texture something similar can be seen.
In addition to this issue, the tier is not reset when scrolling through the multiblock preview category. I opened up the preview for the assembly line (just the assembly line, not the category), expanded it to its maximum tier, clicked on the title "Multiblock Pattern" to bring up the multiblock preview category, scrolled through the category until I got to the assembly line, and it was still at its maximum tier, instead of at default tier like I would expect after closing the window where I expanded the structure to maximum tier.
These are some issues I noticed with the multiblock preview renders after the rework.
Describe the bug
A primitive pump pumps only vanilla water.
Versions
Forge: 2860
GTCE: 2.0.2-beta
Modpack: TFG R3.0
Setup
Playing Solo/Multiplayer/Both
Steps To Reproduce
Expected behavior
A primitive pump was supposed to extract water from TFC (salty or fresh).
Additional context
I would suggest adding a configuration where you can specify what kind of liquid the primitive pump produces. This will be useful not only for my modpack.
Like this:
# The liquid produced by a primitive pump.
# Useful for mods like TerraFirmaCraft with different Fluids for Water
# Default: water
S:PrimitivePumpFluid <
salt_water
>
Is your feature request related to a problem? Please describe.
Adding a parameter such as the hardness of the indicator to the config. All so that it can be broken by hand.
Describe the solution you'd like
The vein indicator can be broken by hand(config).
Additional context
This would be useful to modpack makers. And me, of course
For example, in TFC, you cannot get a pickaxe at the initial stages of the game to dig up indicators. And what I described above could solve the problem.
Describe the bug
The Arc Furnace does not accept liquid from CraftTweaker recipes.
Versions
Forge: 1.12.2-2855
GTCEu: [f89043d]: re-balance gallium from sphalerite electrolysis (tech22)
Modpack: TerraFirmaGreg 1.12.2
Setup
Playing Solo/Multiplayer/Both
Steps To Reproduce
Expected behavior
There should be no error in the chat
But the recipe is in the game. The main question is why the error appears.
Additional context
UPD. 07.10. An interesting remark. This error occurs only when using "oxygen". But if I use, for example, "water" or "oil", there is no error. It's very strange.
Describe the bug
When using multiple tools of the same type within the crafting station, instead of wearing down the first available tool until it is broken, it cycles through all available tools, damaging them equally over time.
Versions
GTCEu: Beta
Steps To Reproduce
Place down a crafting station
Put two saws in it
Saw several glass pieces with it into glass panes
You should now notice that both saws are getting damaged by the craft, alternating between which gets damaged.
Expected behavior
Only one tool should be focused on by the crafting station, preferably the first one in the tool inventory, or the one with the lowest durability.
NOTE: This bug is extraordinarily difficult to fix. Do not fix unless you have nothing else to do (with your life).
This issue is meant to serve as a todo list for machine sounds needed, and is meant to expand upon #180. If you have a sound that can be used, please make a comment on this issue saying what of the follow should be used for, and a link to the sound. Please remember that sounds need to be allowed for use and must also be royalty free.
Tools:
Primitive Multiblocks:
Steam Machines:
Electric Machines:
Generators:
Multiblocks:
The Second Round of Terminal Issues (after #158), of stuff that I noticed when playing around with the Terminal
They can even go under the widget selection screen:
Or all the way off the screen:
type
box does not bring anything up, nor change anything on the page, and it does not have a hover tooltip, so I am not quite sure what it is forAfter clicking on the "Load From File" button on the left popup, clicking on the directories in the file structure needs to be done twice (Once to select the folder and once again to open) to open subfolders, it would be nice if they only need to be clicked on once, aka combining select and expand
After adding a "slots" Widget, you cannot click on the actual Item in the widget to select it, rather you have to click on the widget box outside of the item display. It would be nice to be able to click on the item to select the widget
After selecting a "slot" widget, its L value displays under other "slot" widgets:
When opening this App and clicking on the "Resource Pack" Tab on the left to display information on the Emissive Textures, even though the title of the page is "Custom Emissive Textures", the title display in the left always starts at "Textures" and then cycles to "Custom Emissive", rather than starting at the beginning of the title. (This is the same as the entry for the Digital Interface cover in the Item Guides App)
When searching for the string "test", this error came up in the log: https://pastebin.com/qpE6FAU7
Search strings should be cleared between closing the app and re-opening it, and also closing the search box and re-opening it
Does not find CEu machines correctly. I put a Creative Quantum Tank in the block selection, and nothing was found when using AR mode. I put an IV chemical reactor into the block selection, and all GT machines were found, including casing, creative energy emitters, and the creative tank.
Highlighting in world is not in correct position. This might be related to the previous issue, as that is when I saw this.
With Highlighting:
Same place, I just scrolled off the terminal. In the first image, you can see that the blockspace above creative emitter is highlighted, when there is nothing there. As I said before though, this might be related to the previous issue, because this is when I was highlighting the chemical reactor from the previous issue.
It is probably just the algorithm used, trying to be performant
App remains active when you scroll off the terminal. When you scroll off the terminal with the AR active, it remains active even though the terminal is no longer the active item. This can be seen by continuing power draw, even though the terminal is not the active item
Slight bleed out of the highlight effect. At certain angles, the highlight effect can be seen outside the terminal item:
Machine faces render invisible when color slider set to zero and face is obscured by another block
Machine bottom faces render invisible when placed on a block and rotated to look at the bottom, on any slider level
The "Set Working Enable" button should change its hover text based on the state of the machine. When the machine is not disabled, it should say "Set Working Disabled", when the machine is disabled, it should say "Set Working Enabled". Same with the "Allow Input from Output buttons
As seen in #1012, there are culling issues when a cover is placed on a machine. This was tested with a solar cover.
When changing the Theme that affects App icon backgrounds, and the background in the System Settings App, the changes are not reflected until closing and reopening the terminal.
It would be nice to have a hover tooltip over the different theme selector color bubbles, saying what they affect. I had no idea which color selector affected what
Adding the use of not only vanilla water in boilers, but also, for example, fresh TerraFirmaCraft water, this would greatly improve my modpack with TerraFirmaCraft + GregTech + Gregicality.
Describe the bug
The game simply crashes while browsing the UI of the terminal (encountered in app store), at an undetermined time for unknown reasons. It seems to be fairly frequent and was observed in a LAN MP server
Versions
Forge: 14.23.5.2859
GTCE: 2.0.2-beta
Possible cause: Quark r1.6-179, OptiFine HD_U_G5
Setup
Playing multiplayer on LAN, MC 1.12.2
Steps To Reproduce
Open the terminal and browse through the appstore, going through various descriptions (clicking through) of upgradable or installable modules.
Additional context
Crash log: https://pastebin.com/TK4ZxhFU
Are there any plans for adding support for Cubic Chunks. Specifically to support the ICubicPopulator and generate ores on a cube by cube basis?
Based on, #31 it supposedly works, however when testing with the latest version of Cubic Chunks it does not.
It would be nice to credit me for all the things borrowed from inspired by GT++.
Describe the bug
GTCEu appears to be incompatible with Tough As Nails mod and crashes on startup.
Versions
Forge: 14.23.5.2860
GTCE: 2.0.2-beta
TAN: 3.1.0
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 2022-01-04 19:48:17 CET
Description: Initializing game
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tough As Nails (toughasnails)
Caused by: java.lang.NullPointerException
at toughasnails.init.ModConfig.lambda$init$1(ModConfig.java:75)
at toughasnails.init.ModConfig.populateDataMap(ModConfig.java:92)
at toughasnails.init.ModConfig.init(ModConfig.java:75)
at toughasnails.core.ToughAsNails.init(ToughAsNails.java:83)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:637)
at sun.reflect.GeneratedMethodAccessor9.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:749)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
at net.minecraft.client.Minecraft.init(Minecraft.java:535)
at net.minecraft.client.Minecraft.run(Minecraft.java:3931)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:210)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:245)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Minecraft Version: 1.12.2
Operating System: Linux (amd64) version 5.4.0-91-generic
Java Version: 1.8.0_291, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 5120545200 bytes (4883 MB) / 8051490816 bytes (7678 MB) up to 8051490816 bytes (7678 MB)
JVM Flags: 2 total; -Xms4096m -Xmx8064m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 LoliASM 4.4 Powered by Forge 14.23.5.2860 127 mods loaded, 126 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature |
|:----- |:---------------------------- |:------------------ |:--------------------------------------------------- |:---------------------------------------- |
| LCHI | minecraft | 1.12.2 | minecraft.jar | None |
| LCHI | mcp | 9.42 | minecraft.jar | None |
| LCHI | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2860-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| LCHI | forge | 14.23.5.2860 | forge-1.12.2-14.23.5.2860-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| LCHI | creativecoredummy | 1.0.0 | minecraft.jar | None |
| LCHI | entity_culling | 2.0.5 | minecraft.jar | None |
| LCHI | itemphysic | 1.4.0 | minecraft.jar | None |
| LCHI | smoothfontcore | mc1.12.2-2.1.2 | minecraft.jar | None |
| LCHI | opencomputers|core | 1.7.5.192 | minecraft.jar | None |
| LCHI | smoothfont | mc1.12.2-2.1.2 | SmoothFont-mc1.12.2-2.1.2.jar | None |
| LCHI | libvulpes | 0.4.2.-84 | LibVulpes-1.12.2-0.4.2-84-universal.jar | None |
| LCHI | advancedrocketry | 2.0.0.-255 | AdvancedRocketry-1.12.2-2.0.0-255-universal.jar | None |
| LCHI | aiimprovements | 0.0.1.1 | AIImprovements-1.12.1-0.0.1b1.jar | None |
| LCHI | akashictome | 1.2-12 | AkashicTome-1.2-12.jar | None |
| LCHI | ctm | MC1.12.2-1.0.2.31 | CTM-MC1.12.2-1.0.2.31.jar | None |
| LCHI | appliedenergistics2 | rv6-stable-7 | appliedenergistics2-rv6-stable-7.jar | dfa4d3ac143316c6f32aa1a1beda1e34d42132e5 |
| LCHI | armorpointspp | v2.0.0-rc1 | armorpointspp-1.12.2-2.0.1.jar | None |
| LCHI | carrots | 1.0.0b1 | carrotslib-mc1.12.2-1.0.0b1.jar | None |
| LCHI | armorunder | 1.0.0 | armorunder-mc1.12.2-1.0.0.jar | None |
| LCHI | crafttweaker | 4.1.20 | CraftTweaker2-1.12-4.1.20.658.jar | None |
| LCHI | mtlib | 3.0.7 | MTLib-3.0.7.jar | None |
| LCHI | modtweaker | 4.0.19 | modtweaker-4.0.20.4.jar | None |
| LCHI | jei | 4.16.1.301 | jei_1.12.2-4.16.1.301.jar | None |
| LCHI | quark | r1.6-179 | Quark-r1.6-179.jar | None |
| LCHI | autoreglib | 1.3-32 | AutoRegLib-1.3-32.jar | None |
| LCHI | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None |
| LCHI | bettermineshafts | 1.12.2-2.2.1 | BetterMineshaftsForge-1.12.2-2.2.1.jar | None |
| LCHI | betternether | 0.1.8.6 | betternether-0.1.8.6.jar | None |
| LCHI | thaumcraft | 6.1.BETA26 | Thaumcraft-1.12.2-6.1.BETA26.jar | None |
| LCHI | botania | r1.10-364 | Botania+r1.10-364.4.jar | None |
| LCHI | consecration | 1.0.6 | consecration-1.12.2-1.0.6.jar | 2484ef4d131fdc0dca0647aa21b7b944ddb935a1 |
| LCHI | patchouli | 1.0-20 | Patchouli-1.0-20.jar | None |
| LCHE | toughasnails | 3.1.0.139 | ToughAsNails-1.12.2-3.1.0.139-universal.jar | None |
| LCH | bewitchment | 0.22.63 | bewitchment-1.12.2-0.0.22.64.jar | None |
| LCH | bibliocraft | 2.4.5 | BiblioCraft[v2.4.5][MC1.12.2].jar | None |
| LCH | bloodmoon | 1.5.3 | Bloodmoon-MC1.12.2-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 |
| LCH | blur | 1.0.4-14 | Blur-1.0.4-14.jar | None |
| LCH | bookshelf | 2.3.577 | Bookshelf-1.12.2-2.3.577.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
| LCH | chameleon | 1.12-4.1.3 | Chameleon-1.12-4.1.3.jar | None |
| LCH | chunkanimator | 1.2 | ChunkAnimator-MC1.12-1.2.jar | None |
| LCH | codechickenlib | 3.2.3.357 | CodeChickenLib-1.12.2-3.2.3.357-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| LCH | asielib | 1.0.0 | Computronics-1.12.2-1.6.6.jar | None |
| LCH | endercore | 1.12.2-0.5.76 | EnderCore-1.12.2-0.5.76.jar | None |
| LCH | enderio | 5.3.70 | EnderIO-base-1.12.2-5.3.70.jar | None |
| LCH | forestry | 5.8.2.387 | forestry_1.12.2-5.8.2.387.jar | None |
| LCH | gregtech | 2.0.2-beta | gregtech-1.12.2-2.0.2-beta.jar | None |
| LCH | opencomputers | 1.7.5.192 | OpenComputers-MC1.12.2-1.7.5.192.jar | None |
| LCH | tis3d | 1.5.1.37 | TIS-3D-MC1.12.2-1.5.1.37.jar | None |
| LCH | computronics | 1.6.6 | Computronics-1.12.2-1.6.6.jar | None |
| LCH | ctgui | 1.0.0 | CraftTweaker2-1.12-4.1.20.658.jar | None |
| LCH | crafttweakerjei | 2.0.3 | CraftTweaker2-1.12-4.1.20.658.jar | None |
| LCH | creativecore | 1.10.0 | CreativeCore_v1.10.61_mc1.12.2.jar | None |
| LCH | cyberware | 0.2.11.29 | cyberware-1.12.2-0.2.11.29.jar | None |
| LCH | damagetilt | 0.1.0 | DamageTilt-1.12.2-0.1.0.jar | None |
| LCH | eleccore | 1.9.452 | ElecCore-1.12.2-1.9.452.jar | None |
| LCH | mcjtylib_ng | 3.5.0 | mcjtylib-1.12-3.5.0.jar | None |
| LCH | deepresonance | 1.8.0 | deepresonance-1.12-1.8.0.jar | None |
| LCH | diethopper | 1.1 | diethopper-1.1.jar | None |
| LCH | sereneseasons | 1.2.18 | SereneSeasons-1.12.2-1.2.18-universal.jar | None |
| LCH | orelib | 3.6.0.1 | OreLib-1.12.2-3.6.0.1.jar | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
| LCH | dsurround | 3.6.2.1 | DynamicSurroundings-1.12.2-3.6.2.1.jar | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
| LCH | enderiobase | 5.3.70 | EnderIO-base-1.12.2-5.3.70.jar | None |
| LCH | enderioconduits | 5.3.70 | EnderIO-conduits-1.12.2-5.3.70.jar | None |
| LCH | enderiopowertools | 5.3.70 | EnderIO-conduits-1.12.2-5.3.70.jar | None |
| LCH | enderioconduitsopencomputers | 5.3.70 | EnderIO-conduits-opencomputers-1.12.2-5.3.70.jar | None |
| LCH | enderiointegrationforestry | 5.3.70 | EnderIO-integration-forestry-1.12.2-5.3.70.jar | None |
| LCH | enderiomachines | 5.3.70 | EnderIO-machines-1.12.2-5.3.70.jar | None |
| LCH | fluidlogged_api | 1.6.2 | Fluidlogged-API-v1.6.2-mc1.12.2.jar | None |
| LCH | forgemultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
| LCH | microblockcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None |
| LCH | minecraftmultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None |
| LCH | cfm | 6.3.1 | furniture-6.3.1-1.12.2.jar | None |
| LCH | gtce2oc | 1.8.0 | gtce2oc-1.12.2-1.8.0.jar | None |
| LCH | gbook | 2.9.5 | Guidebook-1.12.2-2.9.5.jar | None |
| LCH | hardcoredarkness | 2.0 | HardcoreDarkness-MC1.12.2-2.0.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 |
| LCH | ichunutil | 7.2.2 | iChunUtil-1.12.2-7.2.2.jar | 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8 |
| LCH | itemscroller | 0.12.0 | itemscroller-1.12.2-0.12.0.jar | 2b03e1423915a189b8094816baa18f239d576dff |
| LCH | jeibees | 0.9.0.5 | jeibees-0.9.0.5-mc1.12.2.jar | None |
| LCH | journeymap | 1.12.2-5.7.0 | journeymap-1.12.2-5.7.0.jar | None |
| LCH | mixinbooter | 2.0 | mixinbooter-2.0.jar | None |
| LCH | loliasm | 4.4 | loliasm-4.4.jar | None |
| LCH | loottweaker | 0.3.0 | LootTweaker-0.3.0+MC1.12.2.jar | None |
| LCH | mobdismemberment | 7.0.0 | MobDismemberment-1.12.2-7.0.0.jar | None |
| LCH | mrtjpcore | 2.1.4.43 | MrTJPCore-1.12.2-2.1.4.43-universal.jar | None |
| LCH | namepain | 1.4.0 | namepain-1.4.0+forge-1.12.x.jar | None |
| LCH | netherportalfix | 5.3.13 | NetherPortalFix_1.12.1-5.3.13.jar | None |
| LCH | ca.chead.oc-wasm | 1.12.2-0.2.0 | oc-wasm-1.12-0.2.0.jar | None |
| LCH | ocrocketry | 1.1.0-beta | OCRocketry-1.1.1-beta.jar | None |
| LCH | particleculling | 1.0 | particleculling-1.12.2-v1.0.1.jar | None |
| LCH | peacefulsurface | 1.12.2-v1b | PeacefulSurface-1.12.2-v1b.jar | aaaf83332a11df02406e9f266b1b65c1306f0f76 |
| LCH | performant | 1.12.2-1.4 | performant-1.12.2-1.10.jar | None |
| LCH | pneumaticcraft | 1.12.2-0.11.15-398 | pneumaticcraft-repressurized-1.12.2-0.11.15-398.jar | None |
| LCH | projectred-core | 4.9.4.120 | ProjectRed-1.12.2-4.9.4.120-Base.jar | None |
| LCH | projectred-integration | 4.9.4.120 | ProjectRed-1.12.2-4.9.4.120-integration.jar | None |
| LCH | projectred-transmission | 4.9.4.120 | ProjectRed-1.12.2-4.9.4.120-integration.jar | None |
| LCH | projectred-illumination | 4.9.4.120 | ProjectRed-1.12.2-4.9.4.120-lighting.jar | None |
| LCH | quarkoddities | 1 | QuarkOddities-1.12.2.jar | None |
| LCH | redstoneflux | 2.1.0 | RedstoneFlux-1.12-2.1.0.6-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f |
| LCH | additionalstructures | 2.3.1 | Rex's-Additional-Structures-1.12.x-(v.2.3.1).jar | None |
| LCH | rockhounding_core | 3.27 | rockhounding_core-1.12.2-3.27.jar | None |
| LCH | rockhounding_chemistry | 1.12.2-3.61 | rockhounding_chemistry-1.12.2-3.61.jar | None |
| LCH | rsgauges | 1.2.4 | rsgauges-1.12.2-1.2.4.jar | ed58ed655893ced6280650866985abcae2bf7559 |
| LCH | savemystronghold | 1.12.2-1.0.0 | savemystronghold-1.12.2-1.0.0.jar | None |
| LCH | serenetweaks | 0.0.1 | SereneTweaks-1.0.jar | None |
| LCH | sgcraft | 2.0.3 | SGCraft-2.0.5.jar | None |
| LCH | smoothwater | 0.1.4 | SmoothWater-0.1.4.jar | None |
| LCH | soundfilters | 0.12.1_for_1.12 | SoundFilters-0.12.1_for_1.12.jar | None |
| LCH | storagedrawers | 1.12.2-5.4.0 | StorageDrawers-1.12.2-5.4.0.jar | None |
| LCH | tandimensions | 0.3.0 | tandimensions-0.3.0.jar | None |
| LCH | tcresearchpatcher | 1.12.2-1.1.2 | ThaumcraftResearchPatcher-1.12.2-1.1.2.jar | 8f678591ba6f78d579e553a8aa94b4c4766cb13d |
| LCH | thaumicaugmentation | 1.12.2-2.1.4 | ThaumicAugmentation-1.12.2-2.1.4.jar | 8f678591ba6f78d579e553a8aa94b4c4766cb13d |
| LCH | thaumicjei | 1.6.0 | ThaumicJEI-1.12.2-1.6.0-27.jar | None |
| LCH | thaumicenergistics | 2.2.3 | thaumicenergistics-2.2.4.jar | None |
| LCH | thaumicspeedup | 2.0 | thaumicspeedup-2.0.jar | None |
| LCH | tips | 1.0.9 | Tips-1.12.2-1.0.9.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
| LCH | travelersbackpack | 1.0.35 | TravelersBackpack-1.12.2-1.0.35.jar | None |
| LCH | tbintegration | 1.0.1 | TravelersBackpackIntegration-1.12.2-1.0.1.jar | None |
| LCH | traverse | 1.6.0 | Traverse-1.12.2-1.6.0-69.jar | None |
| LCH | vanillafix | 1.0.10-150 | VanillaFix-1.0.10-150.jar | None |
| LCH | worldstripper | 1.6.0-1.12.2 | World-Stripper-1.6.0-1.12.2.jar | None |
| LCH | phosphor-lighting | 1.12.2-0.2.6 | phosphor-1.12.2-0.2.6+build50-universal.jar | f0387d288626cc2d937daa504e74af570c52a2f1 |
| LCH | commons0815 | 1.4.0 | Commons0815-1.12.2-1.4.0.jar | None |
| LCH | guitoolkit | 1.4.0 | Commons0815-1.12.2-1.4.0.jar | None |
| LCH | rendertoolkit | 1.4.0 | Commons0815-1.12.2-1.4.0.jar | None |
| LCH | openglasses | @VERSION@-53 | OpenGlasses-MC1.12.2-2.2-53.jar | None |
| LCH | eleccoreloader | 1.9.452 | ElecCore-1.12.2-1.9.452.jar | None |
| UD | advancedrocketrycore | 1 | minecraft.jar | None |
Loaded coremods (and transformers): CreativePatchingLoader (CreativeCore_v1.10.61_mc1.12.2.jar)
CorePlugin (SmoothFont-mc1.12.2-2.1.2.jar)
bre.smoothfont.asm.Transformer
TransformerLoader (OpenComputers-MC1.12.2-1.7.5.192.jar)
li.cil.oc.common.asm.ClassTransformer
MixinBooter (mixinbooter-2.0.jar)
Thaumcraft Research Patcher Core Plugin (ThaumcraftResearchPatcher-1.12.2-1.1.2.jar)
thecodex6824.tcresearchpatcher.Transformer
BewitchmentFMLLoadingPlugin (bewitchment-1.12.2-0.0.22.64.jar)
TransformLoader (DynamicSurroundings-1.12.2-3.6.2.1.jar)
Quark Plugin (Quark-r1.6-179.jar)
vazkii.quark.base.asm.ClassTransformer
PerformantLoadingPlugin (performant-1.12.2-1.10.jar)
LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)
lumien.bloodmoon.asm.ClassTransformer
EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar)
com.enderio.core.common.transform.EnderCoreTransformer
com.enderio.core.common.transform.SimpleMixinPatcher
PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)
BlurPlugin (Blur-1.0.4-14.jar)
com.tterrag.blur.BlurTransformer
ItemPatchingLoader (ItemPhysic_Full_1.4.34_mc1.12.2.jar)
com.creativemd.itemphysic.ItemTransformer
LoadingPlugin (HardcoreDarkness-MC1.12.2-2.0.jar)
lumien.hardcoredarkness.asm.ClassTransformer
SmoothWaterCore (SmoothWater-0.1.4.jar)
pl.asie.smoothwater.SmoothWaterTransformer
Thaumic Augmentation Core Plugin (ThaumicAugmentation-1.12.2-2.1.4.jar)
thecodex6824.thaumicaugmentation.core.TATransformer
GregTechLoadingPlugin (gregtech-1.12.2-2.0.2-beta.jar)
gregtech.core.GregTechTransformer
LoadingPlugin (ChunkAnimator-MC1.12-1.2.jar)
lumien.chunkanimator.asm.ClassTransformer
SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar)
sereneseasons.asm.transformer.EntityRendererTransformer
sereneseasons.asm.transformer.WorldTransformer
CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar)
team.chisel.ctm.client.asm.CTMTransformer
Fluidlogged Plugin (Fluidlogged-API-v1.6.2-mc1.12.2.jar)
git.jbredwards.fluidlogged_api.asm.swapper.ASMSwapper
git.jbredwards.fluidlogged_api.asm.ASMHandler$Transformer
LoliASM (loliasm-4.4.jar)
VanillaFixLoadingPlugin (VanillaFix-1.0.10-150.jar)
ParticleCullingLoadingPlugin (particleculling-1.12.2-v1.0.1.jar)
AdvancedRocketryPlugin (AdvancedRocketry-1.12.2-2.0.0-255-universal.jar)
zmaster587.advancedRocketry.asm.ClassTransformer
EntityCullingPlugin (EntityCulling-1.12.2-2.0.5.jar)
meldexun.entityculling.plugin.ClassTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 460.91.03' Renderer: 'GeForce GTX 660/PCIe/SSE2'
AE2 Version: stable rv6-stable-7 for Forge 14.23.5.2768
Ender IO: No known problems detected.
Authlib is : /home/simon/.local/share/multimc/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!You are looking at the diagnostics information, not at the crash. !!!
!!!Scroll up until you see the line with '---- Minecraft Crash Report ----'!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Suspected Mods: Tough As Nails (toughasnails)
Launched Version: MultiMC5
LWJGL: 2.9.4
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.6.0 NVIDIA 460.91.03, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 12x Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Here's one I made for JEI
It is probably impossible to try to play GregTech without using JEI.
So here are some tips on how to use JEI to its full potential.
Describe the bug
When looking at Tall grass with an electric drill, the game crashes.
This happens every time that world is loaded as well.
Versions
Forge: 14.23.5.2855
GTCE: build 0f26b39
Other mods: filenames.txt
Setup
Playing Solo
Steps To Reproduce
Log file:
latest.log
Add a 3rd mode for conveyor/robot arm Item Pipe modes being another form of Round Robin, but will "remember" the last place it inserted into. For example:
If I have a PipeNet with 1 input and 64 outputs, set to round robin, and I insert 64 items exactly, it will round robin perfectly, However, if I insert only 32 items, it will only go to the first half of the outputs. My idea is to then, when set to this mode, when another 32 items (or any amount) is input, it will go to the next 32 outputs, so that this "enhanced" round robin keeps track of which inventories have already received an item until all have received one.
Is your feature request related to a problem? Please describe.
GregTech has high-tech mechanisms, wires, and other items. But there are no lamps, or other lighting items.
Describe the solution you'd like
I would like to add lamps or other lighting units or items to GTCEu that will be powered by electricity. That is, they will illuminate the territory only when they have enough energy. You can also implement several modes of operation for them (or several tiers). With the help of which, the lighting units will consume much more energy, but illuminate the territory, for example, 20x20 or 30x30, in short, a large one :D.
Issues with slots and widgets, gathered into one place for easy referencing.
Is your feature request related to a problem? Please describe.
JEI is clogged with piles of identical ore blocks.
Describe the solution you'd like
Add to the config file the ability to disable the display of ore variants in the JEI. The standard ore will be in vanilla stone, it will not be possible to turn it off.
Describe the bug
Crash onj startup
Versions
Forge: v14.23.5.2860
GTCE: gregtech-1.12.2-2.0.1-beta
Setup
Playing Both
crash-2021-12-30_14.37.24-client.txt
Is your feature request related to a problem? Please describe.
I am the creator of the TerraFirmaGreg modpack, the use of boilers at the initial stages of game is practically impossible. Since there is simply no default water(Only fresh water(no available in GT) and salt water(available in GT)) in the TFC world.
Describe the solution you'd like
It would be cool if we added lines to the config file responsible for what liquids can be used in the boiler, perhaps some other additional elements.
Perhaps this would help other modpackmakers as well.
Is your feature request related to a problem? Please describe.
Because it's not in GT :D
Describe the solution you'd like
Most likely this will be a multiblock machine. You can even add some animation when the rotor is placed in the turbine. As it used to be in ic2. Only implement it better. The rotors will gradually break down. Perhaps even the block holding the rotor will receive some damage. And they will need to be replaced regularly. Of course, all these parameters can be changed in the config.
The strength of the rotor spin will depend on the weather and the height at which the rotors are installed. But the maximum height should be configurable in the config. The maximum height is the height of the world at which the increase in energy production is no longer growing.
For example:
Max: 120.
y = 60 - eu = 20
y = 80 - eu = 60
y = 100 - eu = 150
y = 120 - eu = 240
y = 140 - eu = 250
y = 200 - eu = 260
Also, when the maximum height is exceeded, the rotors break 3-4 times faster.
Additional context
Approximately it should look like this, but of course I built it in 5 seconds, other representations are possible, but I wanted it to look realistic enough. I think this design should be huge. Since in reality, windmills are huge. Maybe 3-4 times more than in my screenshot.
Is your feature request related to a problem? Please describe.
It wouldn't be bad if users could change the color of objects, as well as liquids (for example: ingots, rods), it would help add more flexibility, I think so.
This problem has already been described on GitHub GTCE.
Describe the solution you'd like
The ability to change the color of an object or liquid using CraftTweaker.
Additional context
GregTechCE/GregTech#1691
Will the original attached mod be supported?
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