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QuickLootRE

Build Dependencies

End User Dependencies

Settings

Setting Description
disableInCombat Disables the loot menu from displaying in combat.
disableTheft Disables the loot menu from displaying when thieving from containers.
disablePickpocketing Disables the loot menu from displaying when pickpocketing.
disableIfEmpty Disables the loot menu from displaying when empty.
disableSingleLoot Disables single loot mode.
disableForAnimals Disables the loot menu from displaying when looting animals.
disableActiTextHook Disables the loot menu from hooking activation text, and instead uses localized search strings. Set to True when search text appears garbled, such as when using iActivate.
disableAnimations Disables playing animations when opening/closing containers.
disableInvisDispell Disables invisibility from being dispelled when looting.
disableForActiOverride Prevents the menu from opening when the activation options are overridden from default. Set to True for compatibility with mods like Hunterborn.
disableOnActiDispatch Prevents the mod from dispatching OnActivate events to scripts attached to the targeted object reference. Set to True if the vanilla loot menu constantly pops up when looking at an object.
itemLimit The maximum number of items to display in the loot menu at a given time.
scale The scale of the loot menu GUI. A negative value will use the default of 25.
positionX The X position of the loot menu GUI. A negative value will use the default of 384.
positionY The Y position of the loot menu GUI. A negative value will use the default of 0.
opacity The opacity of the loot menu GUI. A negative value will use the default of 100.
singleLootModifier Determines the key used for the single loot feature. Valid inputs are: "activate", "readyWeapon", "togglePOV", "jump", "sprint", "sneak", "shout", "toggleRun", and "autoMove".
takeMethod Determines the key used for the take feature. Valid inputs are: "activate", "readyWeapon", "togglePOV", "jump", "sprint", "sneak", "shout", "toggleRun", and "autoMove".
takeAllMethod Determines the key used for the take all feature. Valid inputs are: "activate", "readyWeapon", "togglePOV", "jump", "sprint", "sneak", "shout", "toggleRun", and "autoMove".
searchMethod Determines the key used for the search feature. Valid inputs are: "activate", "readyWeapon", "togglePOV", "jump", "sprint", "sneak", "shout", "toggleRun", and "autoMove".
interfaceStyle Determines the interface style to use. Valid inputs are: "default", and "dialogue".
sortOrder Defines the order items are sorted in the loot menu. Valid inputs are: "name", "count", "value", "weight", "type", "read", "enchanted", "pickPocketChance", "valuePerWeight", and "priority". Any sorting method can be prefixed with "r_" to reverse the sort order, e.g. "r_name" will sort in reverse alphabetical order. sortOrder is an array, so multiple inputs are acceptable.

Console commands

SetQuickLootVariable
Command <SetQuickLootVariable|sqlv> <variable-name> <new-value>
Example Usage sqlv itemLimit 25
Description Sets the specified variable to the specified value. String and array variables can not be set from the console.

Tips

  • Hold the journal menu key (ESC) for 2 seconds toggle the loot menu on/off

quicklootre's People

Contributors

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