disableInCombat |
Disables the loot menu from displaying in combat. |
disableTheft |
Disables the loot menu from displaying when thieving from containers. |
disablePickpocketing |
Disables the loot menu from displaying when pickpocketing. |
disableIfEmpty |
Disables the loot menu from displaying when empty. |
disableSingleLoot |
Disables single loot mode. |
disableForAnimals |
Disables the loot menu from displaying when looting animals. |
disableActiTextHook |
Disables the loot menu from hooking activation text, and instead uses localized search strings. Set to True when search text appears garbled, such as when using iActivate. |
disableAnimations |
Disables playing animations when opening/closing containers. |
disableInvisDispell |
Disables invisibility from being dispelled when looting. |
disableForActiOverride |
Prevents the menu from opening when the activation options are overridden from default. Set to True for compatibility with mods like Hunterborn. |
disableOnActiDispatch |
Prevents the mod from dispatching OnActivate events to scripts attached to the targeted object reference. Set to True if the vanilla loot menu constantly pops up when looking at an object. |
itemLimit |
The maximum number of items to display in the loot menu at a given time. |
scale |
The scale of the loot menu GUI. A negative value will use the default of 25 . |
positionX |
The X position of the loot menu GUI. A negative value will use the default of 384 . |
positionY |
The Y position of the loot menu GUI. A negative value will use the default of 0 . |
opacity |
The opacity of the loot menu GUI. A negative value will use the default of 100 . |
singleLootModifier |
Determines the key used for the single loot feature. Valid inputs are: "activate" , "readyWeapon" , "togglePOV" , "jump" , "sprint" , "sneak" , "shout" , "toggleRun" , and "autoMove" . |
takeMethod |
Determines the key used for the take feature. Valid inputs are: "activate" , "readyWeapon" , "togglePOV" , "jump" , "sprint" , "sneak" , "shout" , "toggleRun" , and "autoMove" . |
takeAllMethod |
Determines the key used for the take all feature. Valid inputs are: "activate" , "readyWeapon" , "togglePOV" , "jump" , "sprint" , "sneak" , "shout" , "toggleRun" , and "autoMove" . |
searchMethod |
Determines the key used for the search feature. Valid inputs are: "activate" , "readyWeapon" , "togglePOV" , "jump" , "sprint" , "sneak" , "shout" , "toggleRun" , and "autoMove" . |
interfaceStyle |
Determines the interface style to use. Valid inputs are: "default" , and "dialogue" . |
sortOrder |
Defines the order items are sorted in the loot menu. Valid inputs are: "name" , "count" , "value" , "weight" , "type" , "read" , "enchanted" , "pickPocketChance" , "valuePerWeight" , and "priority" . Any sorting method can be prefixed with "r_" to reverse the sort order, e.g. "r_name" will sort in reverse alphabetical order. sortOrder is an array, so multiple inputs are acceptable. |