@greg-kennedy
Now to process mods maps I copy map to distinct folder with valve root wads: cached.wad decals.wad fonts.wad gfx.wad halflife.wad liquids.wad pldecal.wad spraypaint.wad tempdecal.wad xeno.wad then after processing return to mods folder
The question is - should i also include mod`s folder wads to command line or valve default should be enough
My current command line:
yeswadtextures "modmapname.bsp" out.bsp cached.wad decals.wad fonts.wad gfx.wad halflife.wad liquids.wad pldecal.wad spraypaint.wad tempdecal.wad xeno.wad