graphenect / bgftp Goto Github PK
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License: MIT License
Background FTP server for PS Vita
License: MIT License
PSVShell and probably Lolicon and other kernel overlay plugins too are not visible in main menu, system apps, quick menu after background service is started.
If there is a folder 'a/b/c/d/e/f' with 6 paths, it will work normally up to the folder 'e' but the folder 'f' will return the error code '550 files not found' on upload/download.
But VitaShell works without problems.
Seems like this is not behaving as expected on PS TV. I just installed it the exact same way on PS Vita and it worked flawlessly, but not on my PS TV.
Affected version: 3.21
System info:
PS TV model: VTE-1016
Software: 3.60 (downgraded from 3.73)
Steps to reproduce:
Install:
Launch:
Already tried:
Can't browse ux0:Music/ thought it is perfectly accessible through vitashell's FTP server, and no SDcard integrity error when scanned on my computer. I have no idea what extra info I can provide. I am happy to narrow down the issue if you have any idea. Thanks in advance
My suggestion is as follows: check network state when the BGFTP application is started, start wi-fi if required then wait until connected before allowing BGFTP process start. Also if possible remove the need to press x when the app is started, just launch the process and exit automatically.
Benefits:
Thanks for the great tool.
Hi,
I'm trying to buld an automatic sync of savefiles between PSV and PSTV. So far, I manually connected to the PSV with lftp running from a Rasperry Pi.
Now, when I try to mirror the savedata folder to the pi, I get some errors, that some files cannot be found (usually these are .icv files in the subdirectories /ux0:/user/00/savedata/GAMENAME/sce_pfs/icv.db/ ).
When I rerun the mirror command, the outcome is the same with the same files then went "missing" (they are there, of course, I checked).
I've also tried mirroring the savegames with the FTP server of VitaShell and that produced no errors whatsoever.
Do you maybe know, what I might have missed?
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