grandseiken / factorio-ultracube Goto Github PK
View Code? Open in Web Editor NEWFactorio overhaul mod with a focus on logistic and automation challenges
Home Page: https://mods.factorio.com/mod/Ultracube
License: GNU General Public License v3.0
Factorio overhaul mod with a focus on logistic and automation challenges
Home Page: https://mods.factorio.com/mod/Ultracube
License: GNU General Public License v3.0
Currently the cube handling code doesn't like this much
Blueprint designer
Editor extensions/extended editor etc
When I play, the game prompts the following error message
(I played the mods in Chinese.I hope it doesn't hurt.)
1.I used a inserter from Bob's Adjustable Inserters.
2.I set up a set like this.:
3.When it works for one or two rounds it suddenly crashes.
If any other information is needed, feel free to tell me in reply. I will provide it as soon as possible.
Thanks in advance.
The nuclear reactor logic works by fast-replacing the base entity, which can mess with undo and cause other problems occasionally. It should use a dummy graphic with reactors spawned on top.
This is a longer-term project and will take a bit of work.
Hello! I've been enjoying your mod tremendously, I don't think I've ever had a mod make me think deep, and need to really use circuit networks before for an efficient base. I have my base automatically creating Abstract interrogation cards, but because my base is using only one machine per Ultracube recipe right now, I am planning to make a new base. :-)
When you hover over the locomotive in this save, the game crashes after a moment for me:
Ultracube train crash.zip
This is the list of mods I am using. They are just the non-optional mods for your mod:
If you somehow manage to destroy the cube and the game can't find it, you'll see a warning message.
In that case please file a bug report.
So i'm not sure if this fully counts but we managed to do the equivalent of not being able to continue with the game thanks to the helvetica scenario. That might be intended given all the ominous warnings but in this case it was quite the negative experience.
The game did state to make sure i did all the necessary preparations... which i thought i did.
We where very diligent about saving before we first tried it. And after reworking it several times it seemed solid.
But apparently not good enough because we ran out of mineral water a few hours and handful of antimatter generations later.
Unfortunately we saved over the main save the evening before because it was bedtime then.
At that point the cube was already split without enough mineral water to recover it.
And the autosaves did not go back far enough, they too all had the cube split up already.
Maybe i missed something but i couldn't for the life of me get the cube back together.
To make mineral water i needed to to make crystals but i had no deep solution to make it from and to make deep solution i needed the cube to put in the furnace.
It all felt very unfair and annoying that right on the border of 100 hours of gameplay with a friend we basically had to start from scratch due to a bedtime-save at the wrong time. Enough to prompt me to write this and to share this negative experience.
In the end we cheated in like a hundred barrels of mineral water through the console to get the cube back.
I thought about how this experience could be improved but i think all the ones that allow you to craft like mineral water with cube dust will easily lead to unconventional superplay having 256 mineral water makers obsolete deep core mining. So not really a good option.
Then i thought about to following: maybe there could be a time based fallback, like if the cube has been split up into a gear it starts a visible countdown of like an hour. If it expires, the gear becomes a cube again and all the fragments are removed from the game.
So that after an hour of shameful waiting we would atleast get our beloved cube back. Potentially in the spot of the ziggurat that last split it apart, deleting it to add even more penalty for messing with forbidden things beyond our understanding.
Also please let me compliment you on this mod. I thoroughly enjoyed it and all the challenges in it are really awesome.
Aside from the above the experience has been absolutely pleasurable in more ways than i can put to words.
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