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International Software Development Project
As a Host-Player, I can start application, click on "Host a Game" and navigate in all game creation steps
Single player can hear song and can guess by selecting from 4 possible answers (3 wrong, 1 right)
Host-Player can play next song (question)
UI-Layout for selecting the music to play
There is an API where from name you can get gender. It would be nice feature if we can generate answers corresponding to it
We need to decide how exactly the scoring system will work.
Goal: Show that its possible for the app is able to look at a music file and identify the artist and song title.
Identify and test any and all APIs that will be used in the project.
We need a way for score to be represented to the players and remain persistent across devices.
Goal: Show that two phones can speak to each other wirelessly.
Validate Settings input if it is a correct number
Consideration of Music Library storage in Database
Being able to edit and submit questions
The application can generate game questions
In order to start this issue #17 should be finished
Host-Player after game start can guess and play next songs (questions)
Goal: Show that the app is able to identify and compile a list of all available songs on the phone or in a specific folder.
As a Host-Player, I am able to scan my device storage, scan/save/edit/delete/sync all song data to database. A
Goal: Show the app can play a selected song.
Shows the score of the players.
Editing and submitting the game settings
As a Host-Player, I can set game rules and settings in first game creation step
This epic covers the Feasibility Study for the Music Library features.
Host-Player can edit questions by clicking on song name at second step in game creation phase
In order to start this issue #17 should be finished
Show a demo of how the game would work. Music recognition not necessary. Just show the multiple choice aspects of the game where the host selects a song option and the players are pushed a multiple choice question. Show that player answers can be received by the host.
A simple, semi-functional mockup of the UI. Show a few different color schemes and layout styles.
If time permits, bring the obsolete Singleplayer code up to date with features in the rest of the game.
Goal: Show that a host is able to create a game room for other players to join.
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