Code Monkey home page Code Monkey logo

dynamic-time-warping's Issues

Breaking out prematurely if a maximum distance is met?

Thanks for this great little library.

For my purposes I am not interested in a result if a distance is going to be greater than a certain boundary (a maxDistance). For performance reasons I would therefore like to return prematurely if we know that the distance will be greater than this boundary.

I tried to change:

          matrix[ i ][ j ] = cost + distFunc( ser1[ i ], ser2[ j ] );

to:

          matrix[ i ][ j ] = cost + distFunc( ser1[ i ], ser2[ j ] );

          if (matrix[ i ][ j ] > maxDistance) {
            return matrix[ i ][ j ];
          }

But this did not have the desired effect. I'm probably not fully understanding the algorithm. Do you have any pointers that could help?

It can't run

TypeError [Error]: DynamicTimeWarping is not a constructor

Does not work for me, rewrote it to the newer class syntax

export default class DynamicTimeWarping {
    constructor(ts1, ts2, distanceFunction) {
        this.ser1 = ts1;
        this.ser2 = ts2;
        this.distFunc = distanceFunction;
        this.distance = null;
        this.matrix = null;
        this.path = null;
    }

    getDistance() {
        if (this.distance !== null) {
            return this.distance;
        }
        this.matrix = [];
        for (var i = 0; i < this.ser1.length; i++) {
            this.matrix[i] = [];
            for (var j = 0; j < this.ser2.length; j++) {
                var cost = Infinity;
                if (i > 0) {
                    cost = Math.min(cost, this.matrix[i - 1][j]);
                    if (j > 0) {
                        cost = Math.min(cost, this.matrix[i - 1][j - 1]);
                        cost = Math.min(cost, this.matrix[i][j - 1]);
                    }
                } else {
                    if (j > 0) {
                        cost = Math.min(cost, this.matrix[i][j - 1]);
                    } else {
                        cost = 0;
                    }
                }
                this.matrix[i][j] = cost + this.distFunc(this.ser1[i], this.ser2[j]);
            }
        }
        return this.matrix[this.ser1.length - 1][this.ser2.length - 1];
    };

    getPath() {
        if (this.path !== null) {
            return this.path;
        }
        if (this.matrix === null) {
            this.getDistance();
        }
        var i = this.ser1.length - 1;
        var j = this.ser2.length - 1;
        this.path = [[i, j]];
        while (i > 0 || j > 0) {
            if (i > 0) {
                if (j > 0) {
                    if (this.matrix[i - 1][j] < this.matrix[i - 1][j - 1]) {
                        if (this.matrix[i - 1][j] < this.matrix[i][j - 1]) {
                            this.path.push([i - 1, j]);
                            i--;
                        } else {
                            this.path.push([i, j - 1]);
                            j--;
                        }
                    } else {
                        if (this.matrix[i - 1][j - 1] < this.matrix[i][j - 1]) {
                            this.path.push([i - 1, j - 1]);
                            i--;
                            j--;
                        } else {
                            this.path.push([i, j - 1]);
                            j--;
                        }
                    }
                } else {
                    this.path.push([i - 1, j]);
                    i--;
                }
            } else {
                this.path.push([i, j - 1]);
                j--;
            }
        }
        this.path = this.path.reverse();
        return this.path;
    };
}

You create it via let dtw = new DynamicTimeWarping(...).

Can you think about integrating this and running your tests on it?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.