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gog's Introduction

Online Store for digital games

This project is designed for high scalability and availability

  • microservices
  • reactive
  • quarkus
  • hibernate
  • maven
  • kubernetes
  • rest

At the moment it's a really basic backend with some tests. You can make new orders, add games, categories, etc.

Backlog

  • CQRS
  • logging
  • drafts
  • currency support
  • ci/cd
  • NoSQL

postman collection

DB

run kubectl apply -f configmap.yaml in the root of the project to add settings for db (each service uses this data)

Alternatively you can edit /src/main/resources/application.properties in each of the services

You can use different DB with each service, or a load balancer

Starting in kubernetes

run mvn clean package -Dquarkus.kubernetes.deploy=true in:

  • /customer-service
  • /game-service
  • /order-service

Starting in dev mode

run mvn quarkus:dev in:

  • /customer-service
  • /game-service
  • /order-service

Suggestions

  • hosting on cloud for more flexibility, scalibility, DDoS protection

gog's People

Contributors

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Watchers

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