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LudwikJaniuk avatar LudwikJaniuk commented on July 17, 2024

Additionally, for large enough areas, the saving process seems to never exit and I have to kill it, often resulting in an ADF called "unnamed" being saved, which doesn't want to relocalize. I would really appreciate some input in this issue.

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LudwikJaniuk avatar LudwikJaniuk commented on July 17, 2024

Alright, after finding the C API function that gets called under the hood and reading its docs, I found out that

Since the Tango Service locks internally, other API calls (such as TangoService_getPoseAtTime()) will block while this method is running.

Indeed, I have other objects in my scene that use the Tango API in their Update() functions, and after writing code to disable them for the time of saving, Unity does not freeze anymore.

I just wish it would have been mentioned in the Tango docs about the Unity function I was using.

from tango-examples-unity.

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