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decaf-emu

Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).

You can find us at #wiiu-emu on freenode.

Requirements

  • Windows with Visual Studio 2015 Update 3
  • Linux with a modern C++14 friendly compiler (gcc, clang)
  • 64 bit
  • OpenGL 4.5 (using direct state access, available on older OpenGL versions as an extension).

Compatibility

  • None

Building

There are two decaf targets:

  • decaf-sdl - Default emulator target using SDL for window creation and input.
  • decaf-cli - Command line only which will run games with no graphics or inputs, useful for test .rpx files.

Windows with VS2015 Update 3

  • Open decaf.sln
  • ReleaseDebug is recommended for development, Debug runs too slow and Release takes a long to compile due to LTCG and does not have full debug info.

Linux

  • The cmake builds will depend on your system's zlib, sdl2 - rather than using submodules for everything like on Windows.
  • Requires a modern gcc or clang which supports C++11/14 features
  • cmake ../decaf-emu && make

decaf-emu's People

Contributors

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Watchers

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