- This is my first ymap that i made.
- I know that the spray booth loses his colors in the evening/night but I don't know how to solve this.
- If you know how i can fix that, please let my know.
i created this ymap for my mh-carlift that is also available here
-- just change the job name
-- gate1 created by MaDHouSe
-- gate1 created by MaDHouSe
Config.DoorList['Scrapyard-gate1'] = {
pickable = true,
doors = {
{objName = -768731720, objYaw = 249.52587890625, objCoords = vec3(2386.989258, 3125.980225, 48.316544)},
{objName = -419676332, objYaw = 70.624954223633, objCoords = vec3(2383.785156, 3117.284912, 48.316544)}
},
doorLabel = 'gate1',
authorizedJobs = { ['scrapyard'] = 0 },
locked = true,
doorType = 'double',
doorRate = 1.0,
distance = 10,
}
-- gate2 created by MaDHouSe
Config.DoorList['Scrapyard-gate2'] = {
pickable = true,
doors = {
{objName = -768731720, objYaw = 249.89984130859, objCoords = vec3(2383.708984, 3117.118896, 48.316544)},
{objName = -768731720, objYaw = 71.293762207031, objCoords = vec3(2379.629883, 3105.638428, 48.316544)}
},
doorLabel = 'gate2',
authorizedJobs = { ['scrapyard'] = 0 },
locked = true,
doorType = 'double',
doorRate = 1.0,
distance = 10,
}
-- gate3 created by MaDHouSe
Config.DoorList['Scrapyard-gate3'] = {
pickable = true,
doors = {
{objName = -768731720, objYaw = 268.43069458008, objCoords = vec3(2435.224609, 3116.781006, 48.316544)},
{objName = -768731720, objYaw = 89.824485778809, objCoords = vec3(2435.158203, 3104.599365, 48.316544)}
},
doorLabel = 'gate3',
authorizedJobs = { ['scrapyard'] = 0 },
locked = true,
doorType = 'double',
doorRate = 1.0,
distance = 10,
}
-- haloutgate created by MaDHouSe
Config.DoorList['scrapyard-haloutgate'] = {
fixText = false,
objName = -1483471451,
doorType = 'sliding',
locked = true,
objYaw = 259.20663452148,
objCoords = vec3(2362.751953, 3129.694092, 47.231808),
distance = 5,
doorRate = 1.0,
pickable = true,
doorLabel = 'haloutgate',
authorizedJobs = { ['scrapyard'] = 0 },
}
-- halingate created by MaDHouSe
Config.DoorList['scrapyard-halingate'] = {
fixText = false,
objName = -1483471451,
doorType = 'sliding',
locked = true,
objYaw = 259.14694213867,
objCoords = vec3(2338.730469, 3133.779053, 47.221008),
distance = 5,
doorRate = 1.0,
pickable = true,
doorLabel = 'halingate',
authorizedJobs = { ['scrapyard'] = 0 },
}