Comments (6)
I cherry picked Faless/godot@abcb079 into the latest godot master godotengine/godot@930d6d8 and recompiled. I can confirm that WebRTC now appears to function normally on windows. As expected, no impact on linux.
Tested both the regular multiplayer bomber demo and the RTC version.
@Faless: Thank you very much! I'd be happy to do more testing, if required.
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@Faless: After doing some additional testing, it looks like the connection_error()
signal is no longer emitted if the connection fails during the initial connection. If the server disconnects after a connection is successful, connection_closed()
seems to fire just fine.
Steps to reproduce:
- Create build with cherry picked Faless/godot@abcb079
- Open bomber-rtc project
- Connect to a server that does not exist.
- Lobby will open, but no errors will appear.
Reproduced with bomber_rtc example and the build I referenced in my last comment.
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After doing some additional testing, it looks like the
connection_error()
signal is no longer emitted if the connection fails during the initial connection.
@dryw That seems to be a different issue (it happens on alpha2 without the fix, and with the plugin disabled), please open a new issue in the appropriate repository (either demo projects as a start, or godot repo directly if you can confirm it's a bug in WebSocketClient.connect_to_url
).
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@Faless: I agree that this is a different issue having to do with WebSocketClient
or the demo project rather than WebRTC. I will try to reproduce and open an issue on the appropriate repo. Thanks!
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Closed via godotengine/godot#33070
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Thanks all. Did the fix make into yesterdays Alpha 3 release? Or direct to where / how I should test on my end. Edit: Ah nevermind this will be in Alpha 4.
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Related Issues (20)
- NixOS error: libstdc++.so.6: cannot open shared object file: No such file or directory
- Can't establish a communication in NakamaWebRTC project HOT 1
- WebRtcPeerConnection is failing half the time on C# HOT 5
- Can't load WebRTC native plugin on the Mac HOT 2
- Plugin is available in the AssetLib but installs wrongly. HOT 3
- Exporting .ipa to appstore fails HOT 2
- Extension crashes on startup HOT 6
- MacOS, The developer cannot be verified HOT 10
- ICE exchange does not work properly when a native client creates an offer to a browser HOT 5
- Can't build with Godot 4.2-rc1 and MSVC HOT 2
- Crash when using along other GDExtensions HOT 32
- `Invalid candidate format` When adding an ice candidate generated from browser WebRTC HOT 3
- Error when exporting for Web: No suitable library found for GDExtension HOT 3
- Installing from asset library doesnt put everything in a addons/ folder HOT 1
- Enable logging in godot as well HOT 1
- When runing function create_offer() of WebRTCPeerConnection from the editor 1-10000 times, there is approximately 1 and more constant error _create_offer: Failed to gather local ICE candidates HOT 3
- Exporting to MacOS creates an error.
- Make builds for major and minor releases HOT 3
- Linux: bad glibc version HOT 3
- Release export crash HOT 4
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