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dryw avatar dryw commented on June 12, 2024 1

I cherry picked Faless/godot@abcb079 into the latest godot master godotengine/godot@930d6d8 and recompiled. I can confirm that WebRTC now appears to function normally on windows. As expected, no impact on linux.

Tested both the regular multiplayer bomber demo and the RTC version.

@Faless: Thank you very much! I'd be happy to do more testing, if required.

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dryw avatar dryw commented on June 12, 2024

@Faless: After doing some additional testing, it looks like the connection_error() signal is no longer emitted if the connection fails during the initial connection. If the server disconnects after a connection is successful, connection_closed() seems to fire just fine.

Steps to reproduce:

  1. Create build with cherry picked Faless/godot@abcb079
  2. Open bomber-rtc project
  3. Connect to a server that does not exist.
  4. Lobby will open, but no errors will appear.

Reproduced with bomber_rtc example and the build I referenced in my last comment.

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Faless avatar Faless commented on June 12, 2024

After doing some additional testing, it looks like the connection_error() signal is no longer emitted if the connection fails during the initial connection.

@dryw That seems to be a different issue (it happens on alpha2 without the fix, and with the plugin disabled), please open a new issue in the appropriate repository (either demo projects as a start, or godot repo directly if you can confirm it's a bug in WebSocketClient.connect_to_url).

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dryw avatar dryw commented on June 12, 2024

@Faless: I agree that this is a different issue having to do with WebSocketClient or the demo project rather than WebRTC. I will try to reproduce and open an issue on the appropriate repo. Thanks!

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Faless avatar Faless commented on June 12, 2024

Closed via godotengine/godot#33070

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tomoprime avatar tomoprime commented on June 12, 2024

Thanks all. Did the fix make into yesterdays Alpha 3 release? Or direct to where / how I should test on my end. Edit: Ah nevermind this will be in Alpha 4.

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