Comments (9)
Note: the file webrtc_native.windows.debug.64.dll is exists
And is it in the correct folder? C:/Users/Yura/Projects/Godot/Test/webrtc_debug/lib/webrtc_native.windows.debug.64.dll
Just making sure, since as the release notes specify you have to extract it to the root of your Godot project.
If you rename the folder, or place it in a subfolder, it will not work.
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Yes, I am sure that it is in a root folder of the godot project, moreover, when I changed file webrtc_native.windows.debug.64.dll from version plugin 5 to version plugin 3 its became working.
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I don't know what to say... I'm unable to reproduce:
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It looks like some kind of shaitan :)
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Mhhh... googling around, you might actually need the Microsoft Visual C++ Redistributable
s
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I installed vc_redist.x64.exe but there is no changes.
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Then I have no clue.
It works on my end, so it seems a problem on your system, missing dependency, over-zealous antivirus, I don't know.
I'm sorry, but I don't know how to help you any further.
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Maybe I founded problem, It seems the debug version 5 of webrtc plugin requires msvcp140d.dll that is includes only in visual studio as a debug version of Microsoft Visual C++ Redistributable package. On my windows system there is no visual studio installed, and your system seems has VS installed. When you build debug dll maybe it was builded in a debug mode VS not release mode. I makes some hack to test this by replacing webrtc_native.windows.debug.64.dll file to webrtc_native.windows.release.64.dll and renamed it to webrtc_native.windows.debug.64.dll. After that webrtc plugin v5 becames worked in godot editor but without debug information.
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Closing as fixed after #51 , you can test the alpha release.
Feel free to comment if the issue is still present.
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Related Issues (20)
- NixOS error: libstdc++.so.6: cannot open shared object file: No such file or directory
- Can't establish a communication in NakamaWebRTC project HOT 1
- WebRtcPeerConnection is failing half the time on C# HOT 5
- Can't load WebRTC native plugin on the Mac HOT 2
- Plugin is available in the AssetLib but installs wrongly. HOT 3
- Exporting .ipa to appstore fails HOT 2
- Extension crashes on startup HOT 6
- MacOS, The developer cannot be verified HOT 10
- ICE exchange does not work properly when a native client creates an offer to a browser HOT 5
- Can't build with Godot 4.2-rc1 and MSVC HOT 2
- Crash when using along other GDExtensions HOT 32
- `Invalid candidate format` When adding an ice candidate generated from browser WebRTC HOT 3
- Error when exporting for Web: No suitable library found for GDExtension HOT 3
- Godot 4.0 beta 5 crashes when loading extension HOT 2
- Calling WebRTCPeerConnection.CreateDataChannel in C# throws External component has thrown an exception. HOT 2
- When runing function create_offer() of WebRTCPeerConnection from the editor 1-10000 times, there is approximately 1 and more constant error _create_offer: Failed to gather local ICE candidates HOT 3
- Exporting to MacOS creates an error.
- Make builds for major and minor releases HOT 3
- Linux: bad glibc version HOT 3
- Release export crash HOT 4
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