Related Issues (20)
- Update the extension on OpenVSX HOT 6
- Nodes with groups aren't displayed in the scene preview panel HOT 3
- Auto refresh of the node tree in the scene preview HOT 1
- GDScript formatter removes spaces around "=" in default params HOT 2
- GDScript formatter sometimes adds spaces around minus sign HOT 9
- Smart hints have a delay HOT 3
- Add the auto formatter disable setting HOT 2
- Formatter only keeps 1 blank line between functions, but the GDScript style guide mandates 2 HOT 10
- Default indent style changes when changing / copying blocks of text between files HOT 1
- Run and Debug does not kill current instance if asked to stop or restart HOT 5
- Open the script document to add a language switch HOT 4
- Resource paths in comments are being incorrectly identified as links HOT 2
- Some formatting breaks in lambda functions HOT 2
- Godot Editor is closed when VSCode is closed if opened using "Open workspace with Godot Editor" from VSCode HOT 2
- Opening a file through Godot doesn't work if opened using "Open workspace with Godot Editor"
- Binary operators not maintaining correct spaces HOT 3
- There was an error in the reference document of the plug-in updated on yesterday 22nd. I used the latest version on github to install and recover
- Changing any static functions/variables requires a full restart of Godot HOT 3
- Conditional breakpoints are considered "not supported by this debugger" HOT 1
- Preload file does not exist HOT 1
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from godot-vscode-plugin.