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Comments (4)

Geequlim avatar Geequlim commented on June 3, 2024 1

This would be awesome to support that.
But for now the plugin cannot implement that as it is too complicate for me and I don't have enough time to do that.

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Calinou avatar Calinou commented on June 3, 2024 1

Closing, as this is already implemented in this extension. The LSP side should support it in Godot 3.4 and later.

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Calinou avatar Calinou commented on June 3, 2024

See also godotengine/godot-proposals#899.

According to godotengine/godot-proposals#899 (comment), there's already built-in refactoring support in the LSP, but it's not used within the built-in Godot script editor.

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atirut-w avatar atirut-w commented on June 3, 2024

According to godotengine/godot-proposals#899 (comment), there's already built-in refactoring support in the LSP, but it's not used within the built-in Godot script editor.

Can confirm this. F2 in VSCode on variables and classes works.

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