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traintunnels's Introduction

Train tunnels

Tunnels for trains

Very instable at the moment. Any help to stabilize it is appreciated.

####TODO

  • fix all the cases of decoupling and hopefully remove the need to slow down trains
  • fix transition between manual_mode and auto. move driver to previous controlLoco on auto->manual
  • fix/replace the quadtree implementation ...
  • mod configuration. resources on underground, diggy, max underground level
  • editing trains that are partially in tunnels causes problems

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traintunnels's Issues

non-recoverable error

The mod Train tunnels (0.0.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event traintunnels::on_tick (ID 0)
LuaEntity belongs to surface underground_1 (index 4) but a LuaEntity belonging to surface nauvis (index 1) was expected.
stack traceback:
[C]: in function '__newindex'
traintunnels/teleport.lua:314: in function 'teleportCarriage'
traintunnels/control.lua:881: in function <traintunnels/control.lua:661>

error if used on multiplayer

Hi, first of all i love the idea pls continue the mod development.

second i have an error report for you:

Error while running event traintunnels::on_tick (ID 0)
LuaTrain API call when LuaTrain was invalid.
stack traceback:
        [C]: in function '__index'
        __traintunnels__/control.lua:652: in function 'find_frontloco'
        __traintunnels__/control.lua:678: in function <__traintunnels__/control.lua:661>
5861.493 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Train tunnels (0.0.11) caused a non-recoverable error.
Please report this error to the mod author.

To reproduce: simply place a tunnel in multiplayer

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