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Godmave avatar Godmave commented on August 11, 2024

It is waiting 2 seconds to retry. Just don't have too many trains, problem solved. That's part of the logistic problem...

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legonigel avatar legonigel commented on August 11, 2024

I think the retry logic doesn't actually work correctly in some cases.

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legonigel avatar legonigel commented on August 11, 2024

if not (v.lastTry and v.lastTry > event.tick - TELEPORT_COOLDOWN_TICKS) then

If this IF is true, then v.lastTry is set to nil, which causes the if to pass the next time. Maybe the NOT needs to be removed?

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legonigel avatar legonigel commented on August 11, 2024

See #7

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Godmave avatar Godmave commented on August 11, 2024

if v.lastTry is nil, it will go in since it has not tried yet
if v.lastTry is not nil it will go to the next condition v.lastTry > event.tick - TELEPORT_COOLDOWN_TICKS, which would be true, if the v.lastTry was less than TELEPORT_COOLDOWN_TICKS ago and thus would not do anything this time around either.

If v.lastTry is nil, you don't want it to wait the 2 seconds, or it will take 2 seconds for each reroute to the next stop too.

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legonigel avatar legonigel commented on August 11, 2024

It appears that v.lastTry is not set if a station is found and all stations are blocked. A valid station is returned from find_station as long as one exists on the map even if it is blocked, so L793 should always be true. Maybe I misunderstand the code, but it seems like it will never sleep in this case.

if newStation and newStation.valid then

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