Code Monkey home page Code Monkey logo

digreality's Introduction

Cave VR terrain editor

See demo video.

This runs on the Vive. Download godot from http://tokisan.com/godot-binaries/ (github at here) which have https://github.com/Zylann/godot_voxel already compiled in. "Godot_v3.2.2rc+cd8d43_win64.exe"

Ignore a couple of dependencies for target meshes. On Assetlib tab download -- and install -- OpenVR Module, Oculus Quest Toolkit and Godot XR Tools - AR and VR helper library.

Can be made to work (done with Tag v0.1) on the Oculus Quest with a lot of hassle and building from sources to create the correct android export templates; instructions are as for https://github.com/NeoSpark314/VoxelWorksQuest

Right hand controller: fly around by squeezing grip button and pulling on trigger while pointing in the direction you want to go.

Left hand controller: dig or make by holding trigger to remove (blue) add (red) a sphere of material. Cycle the modes with the grip button. Change size and distance of the delete sphere by clicking top bottom left or right on the thumb touchpad.

You can go off the edge of the world, fly underneath and see the cave from the outside.

Other bits of geometry (apart from the terrain) are measured cave passages. The idea is you would carve out and decorate cave passages in VR in a co-editable shared space (like OpenStreetMaps) using those measurements as a guideline and any notes that you have scanned off paper to make available in VR world in a booklet.

See this video for an explanation of cave surveying https://www.youtube.com/watch?v=OJus_6fj19U&feature=youtu.be (Most cave exploration is not underwater, but this just happens to be a good video explaining the process.)

screenshot

An upgrade to the voxel terrain model will need to be undertaken for this whole idea to work.
Zylann/godot_voxel#144

digreality's People

Contributors

goatchurchprime avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.