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View Code? Open in Web Editor NEWGlowby Basic helps you create your own voice-based AI assistants with autonomous mode.
Home Page: https://glowbom.com
License: MIT License
Glowby Basic helps you create your own voice-based AI assistants with autonomous mode.
Home Page: https://glowbom.com
License: MIT License
The function 'vr' is not defined in the code. This will cause a ReferenceError at runtime.
The function 'vr' is not defined in the code. This will cause a runtime error.
The variable 'lambdaUrl' is hardcoded as 'YOUR_LAMBDA_FUNCTION_URL', which is a placeholder. This should be replaced with the actual URL of the AWS Lambda function.
The API key for OpenAI is being set to an empty string. This will likely cause authentication errors when trying to use the OpenAI API. It's recommended to use a valid API key or a placeholder if the key is sensitive.
The 'dart:html' library is being imported in a Flutter application. This library is not compatible with Flutter and will cause runtime errors. It's recommended to use 'dart:io' or 'package:flutter/services.dart' for file handling in Flutter.
The file picker function is using 'dart:html' library which is not compatible with Flutter. It's recommended to use 'file_picker' package for file picking in Flutter.
The method 'oat()' does not exist in the 'OpenAI_API' class. This will cause a runtime error.
The method _generate() is not handling exceptions. If an error occurs during the HTTP request, the application could crash.
The _promptChanged method is not null-safe. If the 'name' key does not exist in the prompt map, it will throw a runtime error. You should add a null check before accessing the 'description' key.
The TextEditingController is not being disposed of. This can lead to memory leaks. Always dispose of your controllers in the dispose method.
The HTTP request is not wrapped in a try-catch block. This can lead to unhandled exceptions if the request fails. Consider wrapping this in a try-catch block to handle potential exceptions.
The function 'oat' is not asynchronous but it calls the asynchronous function 'loadOat'. This can lead to unexpected behavior as 'loadOat' might not have completed when 'oat' returns. Consider making 'oat' asynchronous and await the call to 'loadOat'.
The _flutterTts variable is nullable and is not initialized in the constructor. This can lead to null reference exceptions. It's better to initialize it in the constructor to avoid null checks in the code.
The function 'launchURL' is declared as 'void' but it is an asynchronous function. It should return a 'Future'.
The code is not checking if the SpeechRecognition API is available in the user's browser. This could lead to errors if the API is not supported.
The code is not checking if the SpeechRecognition API is available in the user's browser. This could lead to a runtime error if the API is not supported.
The error handling in this code is not robust. It simply logs the error to the console and deletes the caches. This could lead to data loss and does not provide a good user experience.
The OpenAI API key is being returned in the response body. This is a security vulnerability as it exposes sensitive information.
The apiKey should not be a static variable. It should be an instance variable, and the class should be a singleton. This is because the apiKey is a sensitive piece of information that should not be easily accessible.
The 'skipWaiting' event listener is a potential security risk. It allows the service worker to bypass the 'waiting' lifecycle phase and immediately take control of the page. This could be exploited by an attacker to inject malicious code.
Comparing the 'userId' to the string 'Me' is not a reliable way to determine if the message was sent by the current user. It would be better to compare the 'userId' to the actual ID of the current user.
The file only contains an import statement. It seems like you forgot to implement the necessary code or functionality in this file.
The method setOat() is declared as void but it is asynchronous. It should return a Future to indicate when the operation is complete.
The test case expects that the link is not found in the widget, which contradicts the purpose of the test case. The test case is supposed to verify that the MessageBubble displays the message, username, and link. Therefore, the test case should expect that the link is found in the widget.
The 'replaceAll' method replaces all occurrences of the prefix in the message, not just the one at the start. If the prefix also appears in the message body, it will be removed, which may not be the intended behavior. Consider using 'replaceFirst' instead.
The method oat() is not asynchronous but it calls an asynchronous method loadOat(). This could lead to unexpected behavior as the apiKey might not be loaded when it is returned.
The method setSendMessages() is not asynchronous but it calls an asynchronous method _secureStorage.write(). This could lead to unexpected behavior as the value might not be written when the method returns.
The equality operator is not type safe. It should only accept instances of Timestamp. This can lead to unexpected behavior if the operator is used with an instance of a different class.
The 'username' field is marked as optional in the class definition, but it is required in the constructor. This could lead to confusion or bugs if a developer tries to create a Message without a username.
The _saveApiKey method is directly saving the API keys without any validation. It's a good practice to validate the API keys before saving them to avoid any potential issues later.
The '_messages' variable is declared as final, which means it cannot be changed after being initialized. However, in a chat application, messages are dynamic and can be added or removed. Consider changing this to a non-final variable.
The delete button does not have any confirmation dialog. This can lead to accidental deletions. Consider adding a confirmation dialog before deleting a task.
The code is checking if the message is 'image' to decide whether to display an image or a link. This is not a robust way to check if a link is an image URL. You should use a more reliable method to determine if the link is an image URL.
The 'toString' method is not handling the case where 'username' and 'link' are null. This could lead to the string 'null' being included in the output, which might not be the desired behavior.
Using 'DateTime.now().millisecondsSinceEpoch' as a seed for the random number generator can lead to predictable results. Consider using a more random seed.
The Paint object is being created every time the paint method is called. This is inefficient and could lead to performance issues. It's better to create the Paint object once and reuse it.
The 'downloadOffline' event listener could potentially lead to performance issues. It triggers the download of all resources not currently in the cache. If there are a large number of resources, this could lead to high network usage and slow performance.
The code is parsing the URL twice, which is unnecessary and inefficient. You should parse the URL once and store it in a variable.
The getRandomMessage function creates a new instance of Random every time it's called. This could lead to less randomness than expected, especially if the function is called in quick succession. It's better to create a single instance of Random and reuse it.
The use of Future.delayed is not recommended for animations. It can lead to janky animations if the delay is not properly calculated. Consider using an animation controller for this purpose.
The 'async' package is deprecated and should not be used. Dart's built-in 'dart:async' should be used instead.
The RESOURCES object contains hardcoded hashes for each resource. This could lead to issues if the resources change but the hashes do not. It also makes the code harder to maintain.
The GlobalSettings class is a singleton, which means it can only have one instance. This is not a good practice because it makes the code harder to test and maintain. It's better to use dependency injection to manage dependencies between objects.
The _saveSettings method is doing too much. It's setting the model, system prompt, and selected language for both OpenAI_API and HuggingFace_API. This violates the Single Responsibility Principle. Each method should do one thing and do it well.
The class 'TasksView' has too many responsibilities. It's handling state, UI rendering, and business logic. This violates the Single Responsibility Principle. Consider refactoring this class to separate these concerns.
The 'initState' method is doing too much work. It's better to split it into smaller, more manageable methods.
The 'refresh' method is not only refreshing the state but also handling text-to-speech functionality. It's better to separate these concerns into different methods.
Instead of throwing a string, you should throw an exception. This will make it easier to catch and handle the error in the calling code.
The variable 'totalTokensUsed' is defined as a global variable. It's generally a bad practice to use global variables as it can lead to unexpected behavior and makes the code harder to understand and maintain. Consider encapsulating this variable inside a class or function.
The 'require' statements should be at the top of the file, not inside a conditional statement. This is a common practice in Node.js to make dependencies clear.
The '_showSocialLinksDialog' method is too long and hard to read. It's better to split it into smaller, more manageable methods.
The AiSettingsDialog class is tightly coupled with its state class _AiSettingsDialogState. This makes the code harder to test and maintain. It's better to decouple the state class from the widget class.
The function 'getImageDataFromUrl' throws a string when an error occurs. It's better to throw an exception instead of a string.
The 'generate' method is doing too much. It's better to split it into smaller methods, each with a single responsibility.
This code snippet is checking if the input text is 'typing...'. This is a magic string and should be replaced with a constant. Magic strings can lead to bugs if they are used in multiple places and one of them is changed. They also make it harder to understand the purpose of the check.
The '_stopProcessing' method modifies the state directly. It's a good practice to use setState or similar methods to ensure the UI is updated correctly.
The 'controller' variable is declared as final and initialized directly in the widget. This could lead to issues if the widget needs to be rebuilt. It's better to initialize such variables in the 'initState' method.
The 'setState' call in the 'then' clause of the 'showDialog' method is not doing anything. It's better to remove it if it's not needed.
The '_sendMessage' method is too long and does too many things. It's a good practice to keep methods small and focused on doing one thing. This improves readability and maintainability.
The setSpeechRate method is using magic numbers 1 and 0.85. It's better to replace them with named constants to make the code more readable and maintainable.
The '_findValueByTemplate' method is complex and hard to understand. It's better to refactor it for clarity, possibly by splitting it into smaller methods.
The 'TalkState' class is quite large and does a lot of things. It's recommended to break down large classes into smaller, more manageable classes. This will make the code easier to read, test, and maintain.
The use of @UIApplicationMain and @objc attributes together is redundant. The @UIApplicationMain attribute already implies that the AppDelegate class can be exposed to Objective-C. Remove the @objc attribute to avoid redundancy.
The function 'rv' is not used anywhere in the code. This could be a typo or an unused function.
The 'imageCommandPatterns' list is mutable but it seems like it should be immutable. Consider using 'final' instead of 'static'.
The MainActivity class is empty. If there is no need to override or add any methods, consider removing this class.
The TextField widget for entering the API key is using the obscureText property set to true. This is typically used for password fields and it's not a common practice to use it for API keys. It might make it difficult for the user to enter the API key correctly.
The code is not properly formatted and lacks readability. It's recommended to use proper indentation and spacing for better readability and maintainability.
The function 'threadPrintErr' is not properly documented. It's recommended to use comments to describe the purpose and functionality of the function.
The type of 'ai' is not explicitly declared. It's a good practice to always declare the type of a variable for better readability and to avoid potential bugs.
The import statement for 'preset_talk.dart' is not being used in the code. Unused imports can lead to confusion and make the code harder to read. It's a good practice to remove unused imports.
The method name 'setOat' is not clear. It's better to use a more descriptive name, such as 'setApiKey'.
The await keyword is not necessary here because the return statement will automatically wait for the Future to complete.
The imported module 'getOpenaiToken' is not used in the code. Unused imports can lead to confusion about dependencies and make the code harder to read.
There is a typo in the variable name 'newtworkOperation'. It should be 'networkOperation'.
The imported packages 'ai_settings_dialog.dart' and 'utils.dart' are not used in the code. Unused imports can make the code harder to read and understand, and can potentially cause confusion about dependencies.
The function name 'rv' is not descriptive. It's better to use a more descriptive name for the function to improve code readability.
The getter methods for seconds and nanoseconds are missing documentation. It's important to document all public APIs to ensure that they can be used correctly by others.
The function 'tintValue' lacks documentation. It's not immediately clear what the function does or what its parameters represent. Adding a docstring would improve code readability and maintainability.
The function 'tintColor' lacks documentation. It's not immediately clear what the function does or what its parameters represent. Adding a docstring would improve code readability and maintainability.
The function 'shadeValue' lacks documentation. It's not immediately clear what the function does or what its parameters represent. Adding a docstring would improve code readability and maintainability.
The function 'shadeColor' lacks documentation. It's not immediately clear what the function does or what its parameters represent. Adding a docstring would improve code readability and maintainability.
The function 'generateMaterialColor' lacks documentation. It's not immediately clear what the function does or what its parameters represent. Adding a docstring would improve code readability and maintainability.
The import statements are not organized according to the team's coding practices. The team's convention is to alphabetically order the import statements.
The variable '_content' is declared without a type. It's recommended to always declare the type of a variable for better readability and to avoid potential bugs.
The use of underscore (_) in the callback function of the Future.then() method is not recommended when the callback function does not expect any arguments. It can lead to confusion about the function's signature and its expected arguments.
The method name '_openPainWindow' seems to be a typo. It's important to use clear and descriptive names for methods to improve code readability.
The 'async' package is imported but not used in the code. This is unnecessary and can be removed to clean up the code.
The private fields _seconds and _nanoseconds are not documented. It's a good practice to document all fields, even private ones, to make the code easier to understand and maintain.
The code contains console.log statements which are generally used for debugging purposes and should be removed in production code.
The 'jaroSimilarity' method is quite complex and could benefit from additional comments explaining the logic.
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