Very bare-bones engine in C++. Made for fun.
- Physics (box2d)
- ecs (entt)
- gui (imgui)
- scene management
- asset management
- serialization (cereal?)
- scripting (python)
- tilemap (tiled/ldtk)
- Post-processing
- better physics wrapper
- tweening
- particles
Use cmake, it should fetch all dependencies automatically.
- box2d
- entt
- imgui
- imgui-sfml
- sfml
None yet.
None yet.
Planned folder structure:
assets/
textures/
fonts/
sfx/
shaders/
scripts/
scenes/
tilemaps/
MIT