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earthbound-battle-backgrounds-js's Issues

Background data change issue

I am replicating this repo for the sake to change background.
The most interesting part is how you generated truncated_backgrounds.dat and where you use backgrounds.dat file.
I want to change the files with my own png files, but I cannot find proper documentary or method.

Certain Backgrounds Scale Incorrectly

Backgrounds using a certain kind of distorted scaling method continue in the same direction forever, causing the background to shrink indefinitely. The original game does not do this, of course. Three such examples are numbers 110, 86, and 43. This issue has been observed since well before 2016, but I do not know if it was there since the very beginning.

Tested on the website versions.

Porting new version to Android/Java.

Hello! I'm a student who has been using the app version of this, Abstract Art, for close to 10 years at this point and I was interested in porting the JS versions with all of the improvements and bells and whistles and what not over to Android again (mainly for experience) and I was wondering if I could get in better contact with you somehow about tips on how the math behind the backgrounds work.

Mr. Batty (Suggested Layers)

From all the images and footage I've found where Mr. Batty is the only enemy type to be found, the background used is 73,0. It could be 72,0, admittedly but I don't think so: the footage I've seen has the BG moving too fast for it to be 72,0.

I have no idea who 89,0 is used for, but plain ol' Mr. Batty uses the same BG as Elder Batty and Arachnid!.

(I would have put this under Pull Requests, if I had any idea how. It kept redirecting me and kept talking about comparisons for some reason, so I just gave up on that.)

Layering Combination Possibilities

Hey there, first off let me say this is amazingly incredible!

Thought I would point out a minor possible inaccuracy: In your README.md, it says there are 52,650 combinations of backgrounds which potentially exist in EarthBound. As it turns out, the 327 background layers are divided into two groups:

  • 250 background layers which use a 16-color palette
  • 77 background layers which use a 4-color palette

EarthBound only ever displays backgrounds which are either composed of a single 16-color layer, or a combination of two 4-color layers. This is because combining a 16-color layer with anything else results in glitchiness, as the SNES's memory is not sufficiently large to handle it. So the EarthBound engine actually supports far fewer than 52,650 combinations. But your battle background renderer doesn't seem to have this same technical limitation, so I guess you could say your renderer is superior to the original one! ๐Ÿ˜„

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