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spritegenerator's Introduction

SpriteGenerator

Generates sprites from a collection of parts and a palette.

Usage

This was built with Visual Studio for Mac. Open Solution, run project, it should read inputs from the /Reference folder and spit out output to /Dudes folder. See Program.cs, function Main for more details about directory paths.

Algorithm

  1. Enumerate all files in source dir
  2. Open palette BMP, read in palette info
  3. Select palette info by random
  4. Select one file from each set as ordered by specified layers
  5. Draw all the layers on top of each other using selected palette info

Palettes

Palettes have the following groups:

  • Primary Cloth
  • Skintone
  • Hair color
  • Secondary Cloth
  • Dark accent color (e.g. paint on shields)
  • Metal color
  • Wood color
  • Tertiary color
  • Leather
  • Gemstone

More information

A full blog post explaining how this works and other fun details can be found at http://davideyork.com/gengam-2016/.

spritegenerator's People

Contributors

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