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vepseu's Introduction

VePseu

The Very Pseudo 3d engine (for the Atari 2600), now at II.III.MMXVII Rev. 0!

What is VePseu?

VePseu is one of the few attempts at a real-time "3d" engine for the vanilla Atari cartridge (that is, without any extra chips). It is programmed in DASM assembler and takes up a small amount of computation time. The engine allows up to 6 16x16 maps to be stored in a vanilla 4k rom, with plenty of wiggle room for whatever code you wish to add to it. The veiwport is also acceptable, as a minimap is drawn along with a relatively clear 4-directional first-person perspective.

Why use VePseu?

  • Relatively low render time
  • "Fits" on a 4k cart
  • "Acceptable" graphics
  • Not-as-cryptic source code
  • Open source (under the ISC)

Why not use VePseu?

  • Gip-Gip sucks at commenting
  • With the current state of the code you'll need a second bank to do anything semi-advanced
  • You rarely need a 3d engine on an Atari

How to contribute?

As of the current moment, VePseu is in dier need of size optimization. Any size reduction is greatly appreciated!

Here are some things I need help on:

  • Cleaning the source
  • Optimizing the source
  • Improving the experience
  • Documentation

Contributing will get you a permanent place in the AUTHORS.TXT

Misc. Facts

  • The project was started in mid March of 2017
  • So far there are 1,635 total lines of code(sloccount)
  • The Versioning scheme is [Inf. Version].[Annual Version].[Year] in roman numerals
    • The Infinitive Version is incremented every large change
    • The Annual Version is incremented with the Infinitive Version and every large update which isn't drastic enough to increment the Infinitive Version. It is reset to one annually

vepseu's People

Contributors

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Stargazers

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Watchers

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vepseu's Issues

Needs more free space

The engine needs more free space to allow for more complex games. Aim for 768 bytes or more free before tackling future issues

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