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destiny's Introduction

Destiny

Destiny is a C# based open-source server emulation software for 2D MMORPG game MapleStory. Currently it supports only version v0.83 global edition.

Requirements

  • MapleStory V0.83, global + Localhost
  • SQL server, pref. MySQL or WampServer
  • Visual Studio, pref. 2017

Setup Guide

  1. Get Destiny: Clone the Git repository to a local folder on your machine.
  2. Download and install Visual Studio: The community version is offered for free on Microsoft's website.
  3. Download and install MySQL: Install a SQL server of your choice (pref. WampServer).
  4. Check LIB references for Common project: Check that MoonSharp and MySQL .net DB connector are referenced correctly in the Common project. If not, use NuGet Package Manager to install packages. Right click references -> manage NuGet packages. MySql.Data version 6.10.8.0 and MoonSharp.Interpreter version 2.0.0.0. (Note: VS 2017 and beyond should fetch these automatically when attempting a build.)
  5. Build the Destiny solution using Visual Studio
  6. Run Destiny: Execute the servers in order: WvsCenter -> WvsLogin -> WvsGame(s).

Each server will guide you through the process of configuring it automatically.

destiny's People

Contributors

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Stargazers

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Watchers

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destiny's Issues

Error when logging into a manually made account.

Well, when I log into the server via a clean v83 localhost (well, it just has this windowed mode by default) An error appears:
image

I'm not sure if it's because I have created the account wrongly or something else.
By the way, is the autoregister working?

[Crash] AoE/Multi-hit dmg skills

Well it turn out that i was slightly wrong, its not that the MapObject/MapObjectLife system is entirely broken. Its only when damage skills dealing AoE or multi-hits interact with mapObjects then the system eventually bogs down in overflows.

Furthermore it seems to be related to second main point of current instability and that is concerned with problem that some items cannot be properly removed. (at this moment its unclear if single target single hit skills cannot produce such buggy items, will test soon)

Well any idea where should i look to fix that?

guideline for client

This is really excellent work. But is there any guideline for how to configure maplestory client to connect to my server?

Hang on Login after autogeneration of account.

If you have server setup with autogeneration feature once your account is saved to database the client hangs endlessly on login screen with login button pressed. At least disconnect or restart message should be sent to client.

Crash on kiling mob with magic claw

After killing blue snail with magic claw, game server crashed.

crashdest

there seem to be something wrong with controller system didn't had time to read thru entire src. Also why there is no experience message on killing mobs?

[Crash] RemoveItem index out of bounds

protected override void RemoveItem(int index) in MapDrops.cs gets called with index outside total count of base(map).Items. This used to crash game server, however since pull #17 the problem is transformed into problem of permanent existence of (some) items on map rather then crash.

This and the other crash reported are two main sources of Destiny being unstable, beside that there are only minor events triggering crash due to not yet being implemented/handled. Also id love to know from where did you pull the data on the packet structure, am i supposed to assume that you got it right? because sometimes i wonder and other sources also disagree.

SQL file is broken

I lost account,character,item in my SQL when i'm using MySQL Workbench import it.

image

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