Download the archive and unpack it
- In addons\amxmodx\configs\plugins-rt.ini comment out unnecessary modules
- Configure modules. (Settings are located in addons\amxmodx\configs\rt_configs)
- Compile the plugins (how to compile?)
- Place files from the archive on the server according to the hierarchy of the archive
rt_bonus.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_weapons |
weapon_* |
- |
- |
What weapons should be given to the player after resurrection(no more than 6)(otherwise standard from game.cfg) |
rt_weapons_maps |
weapon_* |
- |
- |
What weapons should be given to the player after resurrection on 'awp_' maps(no more than 6)(otherwise standard from game.cfg) |
rt_revive_health |
0.0 |
0.0 |
- |
How much more health to add after resurrection |
rt_planting_health |
0.0 |
0.0 |
- |
How much more health to add after planting |
rt_health |
100.0 |
1.0 |
- |
The number of health of the resurrected player |
rt_armor_type |
2 |
0 |
2 |
0 - do not issue armor, 1 - bulletproof vest, 2 - bulletproof vest with helmet |
rt_armor |
100 |
0 |
- |
Number of armor of the resurrected player |
rt_frags |
1 |
0 |
- |
Number of frags for resurrection |
rt_restore_death |
0 |
0 |
1 |
Remove the death point of a dead player after resurrection |
rt_core.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_revive_time |
3.0 |
1.0 |
- |
Duration of the player's resurrection(in seconds) |
rt_revive_antiflood |
3.0 |
1.0 |
- |
Duration of anti-flood resurrection(in seconds) |
rt_corpse_time |
30.0 |
0.0 |
- |
Duration of a corpse's life (in seconds). If you set it to 0, the corpse lives until the end of the round. |
rt_search_radius |
64.0 |
1.0 |
- |
Search radius for a corpse |
rt_force_fwd_mode |
0 |
0 |
1 |
Execute forwards more often. Set this to 1 if 'rt_no_move 1' didn't work properly. |
rt_effects.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_spectator |
1 |
0 |
1 |
Automatically observe the resurrecting player |
rt_notify_dhud |
1 |
0 |
1 |
Notification above the timer(DHUD) |
rt_revive_dhud_colors |
0 255 0 |
- |
- |
DHUD's colors at resurrection |
rt_revive_dhud_coords |
-1.0 0.8 |
- |
- |
DHUD's coordinates at resurrection |
rt_planting_dhud_colors |
255 0 0 |
- |
- |
DHUD's colors at planting |
rt_planting_dhud_coords |
-1.0 0.8 |
- |
- |
DHUD's coordinates at planting |
rt_revive_glow |
#5da130 |
- |
- |
The color of the corpse being resurrected(HEX) |
rt_planting_glow |
#9b2d30 |
- |
- |
The color of the corpse being planted(HEX) |
rt_corpse_sprite |
sprites/rt/corpse_sprite2.spr |
- |
- |
Resurrection sprite over a corpse. To disable the function, leave the cvar empty |
rt_sprite_scale |
0.15 |
0.1 |
0.5 |
Sprite scale |
rt_planting.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_explosion_damage |
255.0 |
1.0 |
- |
Explosion damage |
rt_explosion_radius |
200.0 |
1.0 |
- |
Explosion radius |
rt_max_planting |
3 |
1 |
- |
Maximum number of planting corpses per round |
rt_restrictions.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_access |
- |
- |
- |
Access flags for resurrection/planting |
rt_max_revives |
3 |
1 |
- |
Maximum number of resurrections per round |
rt_max_spawns |
2 |
1 |
- |
Maximum number of spawns per player per round |
rt_no_fire |
1 |
0 |
1 |
Block shooting during resurrection/planting |
rt_bomb |
1 |
0 |
1 |
You cannot resurrect/plant if there is a bomb |
rt_duel |
1 |
0 |
1 |
You can't resurrect/plant if there are 1x1 left |
rt_survivor |
0 |
1 |
1 |
You cannot resurrect/plant if there is 1 live player left in one of the teams |
rt_min_round |
1 |
1 |
- |
From which round is resurrection/planting available |
rt_no_move |
1 |
0 |
2 |
Unable to move during resurrection/planting. 0 - allowed, 1 - not allowed, 2 - allowed, but close to corpse |
rt_revive_cost |
0 |
0 |
- |
Cost of resurrection |
rt_planting_cost |
0 |
0 |
- |
Cost of planting |
rt_wins_domination |
5 |
0 |
- |
Prohibition of resurrection/mining for the dominant team(consecutive wins) |
rt_remaining_time |
30.0 |
0.0 |
- |
Prohibition resurrection/planting if there is little time left until the end of the round |
rt_sounds.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_sound_radius |
250.0 |
1.0 |
- |
The radius in which to count the nearest players |
rt_nearby_players |
0 |
0 |
2 |
Play the resurrection/landing sound for nearby players. 0 - off, 1 - only ending sounds, 2 - all sounds |
rt_timer.cfg
Cvar |
Def Var |
Min Var |
Max Var |
Description |
rt_timer_type |
1 |
0 |
1 |
0 - HUD, 1 - bartime(orange line) |
rt_revive_hud_colors |
0 255 0 |
- |
- |
HUD's colors at resurrection |
rt_revive_hud_coords |
-1.0 0.6 |
- |
- |
HUD's coordinates at resurrection |
rt_planting_hud_colors |
255 0 0 |
- |
- |
HUD's colors at planting |
rt_planting_hud_coords |
-1.0 0.6 |
- |
- |
HUD's coordinates at planting |
rt_sounds.ini
[revive_start]
rt/revive_start.wav
[revive_loop]
rt/revive_loop.wav
[revive_end]
rt/revive_end.wav
[plant_start]
rt/plant_start.wav
[plant_loop]
rt/plant_loop.wav
[plant_end]
rt/plant_end.wav