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getnamo avatar getnamo commented on May 12, 2024

Interesting, I've never attached it to a game mode, this is a good description for repro. Call stack points to a nullptr reference from the taskgraph system, so likely trying to pass back information on the game thread after the world has been destroyed. Will look through this bug on the next pass.

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LordNed avatar LordNed commented on May 12, 2024

After having a gander at #47 I'm wondering if they're related. I'll change code on my end to my suggested fix I left there and see if that resolves this issue as well.

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LordNed avatar LordNed commented on May 12, 2024

Either fixing #47 or #48 seems to have resolved this issue as I can no longer get it to crash. Closing the Issue.

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