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Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. about socketioclient-unreal HOT 5 CLOSED

MarkMinerov avatar MarkMinerov commented on May 26, 2024
Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

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Comments (5)

getnamo avatar getnamo commented on May 26, 2024 1

Are you using the SocketIOClient-v2.7.0-UE5.3.7z (needs to be the one ending in .7z) link when adding the plugin to project?

https://github.com/getnamo/SocketIOClient-Unreal#quick-install--setup is the section for installing the plugin.

NB: related: #395, #394

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MarkMinerov avatar MarkMinerov commented on May 26, 2024 1

Yes, it helped. Thank you very much!

Just for your information:

  1. I used git clone https://github.com/getnamo/SocketIOClient-Unreal.git --recurse-submodules to clone the plugin in Plugins folder.
  2. I opened my project, and it asked me to rebuild the plugin, because some binaries of the libraries it uses cannot be found.
  3. I clicked on Rebuild Now and just waited for it to rebuild. I think I did the same thing before, I just didn't know if the rebuild is done, or it is still in progress, as Unreal Engine doesn't log if the rebuild is fine or something went wrong.

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getnamo avatar getnamo commented on May 26, 2024

Try latest release: https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.7.1. It should work out of the box for 5.3.

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MarkMinerov avatar MarkMinerov commented on May 26, 2024

Hello, sorry it took me so long to respond... And yes - I use last releases, I installed all last releases of Visual Code, last versions of SDK, I have Windows 11. UE 5.3, etc.

I just tried your fix, and it still doesn't work. The plugin works when I start the game in "Selected viewport" mode inside UE, but not when I try to build it. I use Windows 11 to build the game. The game compiles fine, but when I open it, i see black screen and
Windows dialog window with message saying: "Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."

Plugin UDP-Wrapper works well.

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getnamo avatar getnamo commented on May 26, 2024

Ahh I think I know what you're missing. You need to add dummy c++ code to your project to convert it into a hybrid project so it will include and build the plugin along with it when packaging, see https://github.com/getnamo/SocketIOClient-Unreal#github

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