Comments (5)
Are you using the SocketIOClient-v2.7.0-UE5.3.7z (needs to be the one ending in .7z) link when adding the plugin to project?
https://github.com/getnamo/SocketIOClient-Unreal#quick-install--setup is the section for installing the plugin.
from socketioclient-unreal.
Yes, it helped. Thank you very much!
Just for your information:
- I used
git clone https://github.com/getnamo/SocketIOClient-Unreal.git --recurse-submodules
to clone the plugin in Plugins folder. - I opened my project, and it asked me to rebuild the plugin, because some binaries of the libraries it uses cannot be found.
- I clicked on
Rebuild Now
and just waited for it to rebuild. I think I did the same thing before, I just didn't know if the rebuild is done, or it is still in progress, as Unreal Engine doesn't log if the rebuild is fine or something went wrong.
from socketioclient-unreal.
Try latest release: https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.7.1. It should work out of the box for 5.3.
from socketioclient-unreal.
Hello, sorry it took me so long to respond... And yes - I use last releases, I installed all last releases of Visual Code, last versions of SDK, I have Windows 11. UE 5.3, etc.
I just tried your fix, and it still doesn't work. The plugin works when I start the game in "Selected viewport" mode inside UE, but not when I try to build it. I use Windows 11 to build the game. The game compiles fine, but when I open it, i see black screen and
Windows dialog window with message saying: "Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."
Plugin UDP-Wrapper works well.
from socketioclient-unreal.
Ahh I think I know what you're missing. You need to add dummy c++ code to your project to convert it into a hybrid project so it will include and build the plugin along with it when packaging, see https://github.com/getnamo/SocketIOClient-Unreal#github
from socketioclient-unreal.
Related Issues (20)
- Default connection is open HOT 1
- SocketIO Plugin not working on UE5 Linux HOT 2
- use event dispatch for binding sockets HOT 1
- How do you receive an event and answer back with data ? HOT 1
- Unreal Engine version 5.3 HOT 4
- Unreal 5.3 and Connection Issue HOT 7
- UE 5.3 cross-compiling for Linux - Asio std::result_of compilation error
- Not working at all in 5.3.... HOT 1
- Inclusion with build file for 5.3? HOT 3
- Unable to build for MacOS 14 (Sonova) Unreal Engine 5.2 HOT 1
- why i cant receive message? HOT 1
- windows compilation issue:Fatal Error! HOT 3
- UE5.3.2 packaging error HOT 1
- UE5.3.2 packaging error on windows platform HOT 2
- std::basic_string or pthread, crash occurring in iOS Distribution
- ASIO library version conflict with Unreal 5.3 HOT 4
- Editor crashes when using UE5.3 HOT 2
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
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