Comments (1)
Please follow the basic readme https://github.com/getnamo/SocketIOClient-Unreal#how-to-use---bp-basics. If you have further issues, provide detailed steps to reproduce the problem.
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Related Issues (20)
- Editor crashes when using UE5.3 HOT 2
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
- Can you authorize me to use your network plugin in my plugin submission to the Unreal Marketplace? HOT 2
- Fatal error: [File:./Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1438] (Attempt to realloc an unrecognized block) UE 5.3.2 HOT 3
- Beautiful plugin. And thanks again for your fantastic explanation of the MIT license too, friend! HOT 1
- LogScript: Warning: Infinite script recursion (120 calls) detected - see log for stack trace InvitationSocket_C /Game/OCTOC/Maps/UEDPIE_0_Map_OCTOC_Components.Map_OCTOC_Components:PersistentLevel.InvitationSocket_C_1 Function /Game/OCTOC/Blueprints/InvitationMultiplayer/InvitationSocket.InvitationSocket_C:ExecuteUbergraph_InvitationSocket:0000
- 找不到组件? HOT 1
- Unable to build in UE5.3.2(Linux) HOT 1
- PrecompileForTargets = PrecompileTargetsType.Any fix for MP release
- Assertion Failed error while converting SoundWave to Bytes using ToBytes Node HOT 1
- Plugin does not build with strict includes HOT 2
- UE 5.4 support HOT 1
- Packaging for Android on UE 5.4.1 fails HOT 2
- IOS Crash on Connection or on receiving message (DIstribution package) HOT 2
- Cannot connect to SocketIO server HOT 1
- Severe collapse bug:Game Crash at Spawn actor of socketio HOT 5
- "connect_error" Messages Aren't Passed Through to Unreal Engine Client
- Crash UE5 (5.3.2) when I open an specific project HOT 5
- Could not find definition for module 'OpusAudioDecoder', (referenced via Target -> SocketIOClient.Build.cs -> SocketIOLib.Build.cs) at UE5.1.1 compile HOT 1
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