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ar-desktop's Introduction

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ar-desktop's Issues

Other input methods

Problem

View direction is limited.

Solution

  • Hand tracking
  • Controller support

Alternative Platforms/APIs/Libraries

Problem

Browsers are limited in functionality and power.

Solution

  • Game Engine (Godot?) with AR support (Monado OpenXR)
  • implement fully in three.js for more performance
  • use other website grabber techniques (iframes, html in canvas, screenshot-api)

Does not work on android

Problem

The claim in the README a browser extension for smartphones is not meet. There are two main problems:

  1. Chrome-based android browsers do not support browser extensions (those that do are not FOSS and do not support all needed browser extension APIs)
  2. Firefox-based android browsers support browser extensions by loading them from debug mode, but they do not support the needed API

Solution

Maybe other techniques?

Compatible with Firefox Browser

Problem

Firefox is FOSS and is the only real android browser that supports extensions. The video-APIs is only for chrome browsers.

Solution

Use/Switch to screenshot api.

ERR! code 128

Getting the following when using npm install while following the guide:
npm WARN EBADENGINE Unsupported engine {
npm WARN EBADENGINE package: '[email protected]',
npm WARN EBADENGINE required: { node: '>= 4.6.0', npm: '^2.15.9' },
npm WARN EBADENGINE current: { node: 'v16.10.0', npm: '7.6.0' }
npm WARN EBADENGINE }
info: please complete authentication in your browser...etavuln:calculate:security-advisory:webpack-dev-server:mZ0LjYE/c
npm ERR! code 128
npm ERR! command failed
npm ERR! command git ls-remote ssh://[email protected]/donmccurdy/cannon.js.git
npm ERR! ERROR: Repository not found.
npm ERR! fatal: Could not read from remote repository.
npm ERR!
npm ERR! Please make sure you have the correct access rights
npm ERR! and the repository exists.

Not sure why this is happening. any help would be appreciated.

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