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bitmap_editor's Introduction

Bitmap Editor

Produce a Ruby 2.3 program that simulates a basic interactive bitmap editor. Bitmaps are represented as an M x N matrix of pixels with each element representing a colour.

Program input

The input consists of a file containing a sequence of commands, where a command is represented by a single capital letter at the beginning of the line. Parameters of the command are separated by white spaces and they follow the command character.

Pixel co-ordinates are a pair of integers: a column number between 1 and 250, and a row number between 1 and 250. Bitmaps starts at coordinates 1,1. Colours are specified by capital letters.

Commands

There are 6 supported commands.

Commands Description
I M N Create a new M x N image with all pixels coloured white (O).
C Clears the table, setting all pixels to white (O).
L X Y C Colours the pixel (X,Y) with colour C.
V X Y1 Y2 C Draw a vertical segment of colour C in column X between rows Y1 and Y2 (inclusive).
H X1 X2 Y C Draw a horizontal segment of colour C in row Y between columns X1 and X2 (inclusive).
S Show the contents of the current image

Example

To run the application you must supply a command file like so bin/bitmap_editor examples/show.txt

Input File:

I 5 6

L 1 3 A

V 2 3 6 W

H 3 5 2 Z

S

Expected Output:

OOOOO

OOZZZ

AWOOO

OWOOO

OWOOO

OWOOO

Running

>bin/bitmap_editor examples/show.txt

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