Comments (1)
After a lot of investigation I understand that doesn't exist a way to integrate a custom classifier to the default generated text for quick info. Is only one way to apply custom classifications to quick info – create text of quick info by hand and apply the relevant ClassifiedTextRun
of analyzing node.
Besides, in the Microsoft.CodeAnalysis.*.2.9.0
will introduced a public QuickInfoService
that allows to get a raw tagged text for applying to them a some custom analysis, but unfortunatly, the WellKnownTags
doesn't contain a couple of CoCo classifications. So, for full supporting CoCo classifications in the quick info need to generate a quick info by hand anyway.
Well, I will try to generate full quick info text for nodes and symbols by myself as close as possible to the default quick info text, but it will be not so far.
Would be grateful If I really miss something if someone from community will have a some suggestions for issue.
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Related Issues (20)
- Supporting font stretch for classifications
- Suppoting oblique font for classifications
- CoCo FileNotFoundException during solution load HOT 2
- Supporting of "Classify as" option HOT 1
- Enable|Disable classifications of items in a xml
- Supports disabling classification of item
- Add ability to export presets HOT 3
- Supporting of FSharp
- Supports classifications in quick info for Visual Basic
- Enable|Disable classifications in quick info
- Supports Visual Studio 2019 HOT 3
- Coco V3.0.0 crashes on opening non-cs-files HOT 2
- Enable|Disable classifications in editor
- Enable|Disable editor classification
- Supports classification of CFG nodes
- Static properties doesn't show bold HOT 3
- Highlighting not working correctly for conditional code HOT 1
- C# 8
- Sharing Themes HOT 1
- Enable for VS 2022 HOT 3
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