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bindings's Issues

mods compiled for 2.204 crash with latest codegen

Around 1 or 2 days ago i noticed the mods i was compiling started randomly crashing even though i haven't changed the code much / updated anything. I traced the issue down to the codegen, which is always downloaded from the latest commit on main. After bisecting I found out c9ac0f9 is the first bad commit.

I have no idea how the codegen works, but I was told on discord it's because the codegen now works for windows x64 instead of x86.

Floats broken

this commit breaks something related to floats, which breaks the geode mod list layer

51249f5

update failed

so i was using geode 2.205 and then i heard the android launcher now supports 2.206 so i download it from geode-sdk.org
i open geode then:

Screenshot_20240625-174509_Geode

i dont see any other person that has this issue. geode for 2.205 also failed too. maybe its my device or something

Should I add Reverse engineered code snippets to the broma file if I know exactly what is going on?

I have a repository where I keep some 2.2 reverse engineered snippets I did after I forked Wyliemaster's own repository (Until he finally makes a 2.2 repository of his own) so I could explore some major components that were missing and that I wanted to learn more about.

So, I was wondering if it would be a good Idea to try and merge any reverse engineered code I find once I've changed the class member names to reflect the names provided by broma files. I feel like modders should know what is going on under the hood which is why I am asking about this now rather than later...

I have an example for a function I wanted to add (If it hasn't been done already) however it should be noted that these are not inline functions.

bool GameManager::getGameVariable(char * key){
    return m_pGameVariableDict->valueForKey(key)->boolValue();
}

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