geode-sdk / bindings Goto Github PK
View Code? Open in Web Editor NEWAddresses & function signatures for Geometry Dash
Addresses & function signatures for Geometry Dash
dont check this variable or add a binding to it
Around 1 or 2 days ago i noticed the mods i was compiling started randomly crashing even though i haven't changed the code much / updated anything. I traced the issue down to the codegen, which is always downloaded from the latest commit on main. After bisecting I found out c9ac0f9 is the first bad commit.
I have no idea how the codegen works, but I was told on discord it's because the codegen now works for windows x64 instead of x86.
sometimes functions are inlined in a lot of places, or are merged with other functions, which makes hooking a problem, even though itd still be nice to give them an address instead of having to reimplement the whole thing.
this commit breaks something related to floats, which breaks the geode mod list layer
Would probably have to be some custom parser since we need to keep comments and such
diffing and patching isnt good enough, that caused us a bunch of issues in early 2.206
some methods arent marked virtual when they should, and some are even virtual when they arent
I have a repository where I keep some 2.2 reverse engineered snippets I did after I forked Wyliemaster's own repository (Until he finally makes a 2.2 repository of his own) so I could explore some major components that were missing and that I wanted to learn more about.
So, I was wondering if it would be a good Idea to try and merge any reverse engineered code I find once I've changed the class member names to reflect the names provided by broma files. I feel like modders should know what is going on under the hood which is why I am asking about this now rather than later...
I have an example for a function I wanted to add (If it hasn't been done already) however it should be noted that these are not inline functions.
bool GameManager::getGameVariable(char * key){
return m_pGameVariableDict->valueForKey(key)->boolValue();
}
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.