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mm7s1thing's Introduction

s1disasm_git

The very latest Sonic 1 Disassembly.

See: http://info.sonicretro.org/Disassemblies

DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these repositories. You assume any and all responsibility for using this content responsibly. Sonic Retro claims no responsibiliy or warranty.

mm7s1thing's People

Contributors

angelkor64 avatar geminicrafterman avatar kcexe avatar

Watchers

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mm7s1thing's Issues

Bugs

  • Charge palette messes up in SYZ and SBZ, seems to be based on position
  • Bridge sometimes replaces one of its segments with a stake, but it's visual only
  • Songs sometimes do not start if you're charging(?). Known examples are boss and invincibility themes.
  • Bosses for SYZ, LZ, and SLZ reload the level palettes at the wrong times.

Weapons & Items

  • Green Wrecker
  • Marble Blazer
  • SYZ Weapon
  • Labyrinth Spear
  • Orbit Shield
  • SBZ Weapon
  • Rush Coil
  • Rush Jet

Miscellaneous features

  • Act 1 intro animation
  • Victory animation
  • Victory music
  • Act 3 victory animation
  • Challenge room special stages to get each weapon... maybe
  • Kosinski+ compression for level art
  • MAYBE port Project 1: 28
  • Subsprites + optimize objects to use them
  • Weapon icons above Mega's head as he switches weapons
  • 6-button support for better weapon switching
  • Pause menu
    • Energy, Weapon, and Mystery Tanks
  • HUD
  • Randomly pick which item to drop from an enemy
    • Make score balls count towards end-of-level bonus, but get cleared when you die (that part might be kinda stupid)
  • Mid-charge buster shot sound (MM4)
  • Full-charge buster shot sound (MM6)
  • Score ball sound (MM1)

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