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cayoimprovements's Introduction

CayoImprovements ๐Ÿ๏ธ

Designed for RP and exploration in mind, CayoImprovements enhances the island by removing obstructing collisions, adds more vegetation, street lights, heist props and socializing opportunities.

This resource is for FiveM usage with the understanding that you will not modify, sell or reupload elsewhere without my permission.

It is to work alongside [pmms] for playing content on the TV screens, as well as [fivem-scenarios] for interacting with scenarios around the world, including Cayo Perico.

This is a passion project of mine that began in December of 2020 to self teach myself Codewalker and has been constantly updated and developed since.

Screenshots are provided in their respective folder.

I hope you enjoy ๐Ÿ˜Š


REQUIREMENTS โš™๏ธ

By default, PMMS is set to admin only access, you can change this in the permissions.cfg provided with it, if you would prefer all players can access it.

you will need to read pmms installation instructions on the GitHub repository, and if you can't figure it out, open an issue.

I'm not here to hold your hand.


Configuring PMMS

Please see Kibook's PMMS for installation instructions and troubleshooting

If you want the TV at the beach party to fade out nicely at a certain point, try these settings, then go to advanced settings and save it as an entity, call it Cayo Perico Beach TV:

Volume: 100

sameRoom: 2.4

diffRoom: 6.0

Range: 40

In the future, any TV settings you want, save it as an entity. Saving it as model will save those settings for that TV, everywhere around the map.

Static Emitters ๐ŸŽถ

I have disabled the static emitters at the Arena Wars location, however if you are using PMMS alongside my Cayo Perico resource, PMMS disables static emitters when media is being rendered, and reenables them when the media has stopped playing, therefore, it counteracts with this resource.

To 'fix' this, open the staticEmitters.lua file inside the PMMS resource, and set the following to false like so;

{name = "SE_DLC_AW_Arena_Crowd_Background_Main", enabled = false},
{name = "SE_DLC_AW_xs_arena_VIP_Radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod_garage_radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod2_garage_radio", enabled = false},

CONTENTS ๐Ÿ๏ธ

  • Working lighthouse

  • Heist props - Can be changed in the entitysets.lua file within the scripts folder

  • Removed snow falling from North Yankton ๐ŸŒจ๏ธ

  • Runway lights and a helipad

  • Street lights around the main roads of the island

  • Mansion Pool improvement and solid sun loungers, beach ball, floatie, tables and chairs

  • Mansion entrance gate doors removed for access

  • Side doors of mansion compound opened and lift doors removed for your teleporter script convenience

  • Animal cage doors opened - I will not be providing doorlock support #cringe

  • Illuminated Boat Shed near party area and beached whale

  • Illuminated skull near grave, opposite party area

  • Illuminated beach party area with buoys, DJ stand lights, bar lights and TVs

  • Deleted and opened underwater gate below El Rubio's mansion

  • Deleted all sea mines -- Want them back? Delete h4_islandx_sea_mines from the ymap folder.

  • Removed invisible collisions

  • Removed invisible collision at Beach DJ Booth

  • Junk cleanup

  • Opened hangar doors

  • Sunken UFO & Loch Ness Monster

  • Crashed plane

  • Runway clearance lights

  • Food stall, shop and Ice Cream parlor

  • Vehicles

  • NPC Peds -- can be removed or commented out in peds_config.lua


BUGS ๐Ÿ›

Due to the hangar being modified and additional props placed inside, having both islands active (via removing the native), causes an issue with the hangar appearing.

โš ๏ธ TELEPORTING TO AND FROM THE ISLAND MAY CAUSE ISSUES. USE A BRIDGE, PLANE, HELICOPTER OR BOAT โš ๏ธ


VEHICLES, GATES AND HANGAR COLLISIONS ๐Ÿš˜

Original Hangar Collision, No Flight Or Water Vehicles, and NoVehicles folders have now been combined and put inside the OPTIONAL folder.

If for whatever reason you would like to add the original gates back, but have them be accessible and not solid shut, as well as the little button seen in the Cayo Perico Heist in Grand Theft Auto: Online, I have provided the folder OPTIONAL. Place tays_mansiongates inside the ymaps folder.

VEHICLES:

"Vehicles - No Flight Or Water" and "Vehicles - Removed" options updated and provided within the OPTIONAL folder. Drag and drop the files you require into the CayoImprovements ymap folder. Backups have been provided.

HANGAR COLLISIONS:

The hangar collision file is also in the OPTIONAL folder.

If you happen to have the '"Cayo Perico Shops MLO' resource, as well as mine, the server refuses to read the collision file for shops, but instead, read mine, making the shop collisions not work.

Just copy and paste mine, or the Cayo Perico Shops collision file (h4_islandairstrip_12) into the ybn folder.


Frameworks & Other Cayo Perico Resources / Scripts Support:

I don't use any fancy frameworks or any other Cayo Perico related resources, so you'll have to troubleshoot it on your own. These are simply ymaps, therefore you may need to update the fxmanifest version to something newer, and then it should be good to go.

Check any collision (ybn) files of your maps if you face any conflictions.


Installation:

  • Download repository and put the CayoImprovements folder in your server files

  • Add h4_islandairstrip_12 from the Original Hangar Collison folder, and insert it into CayoImprovements > stream > ybn folder. If you are using the Cayo Perico Shops resource, ignore this step

  • Choose between No Flight Or Water Vehicles or No Vehicles, and insert the files into the CayoImprovements > stream > ymap folder, replacing the existing files. If you enjoy the vehicles spawning on the island, ignore this step. If at any time you need the vehicles back, grab the files from Vehicles BACKUP and place them into the CayoImprovements > stream > ymap folder.

  • add start CayoImprovements to your server.cfg

  • Restart server or type /start CayoImprovements into the chat window


FAQ

Q: How can I change what's inside the cabinet in the basement?

A: These are called entitysets and can be changed in the cayo_perico_entitysets.lua file.


Q: Can I delete, change or turn off the invincible NPC peds on the island?

A: Yes, open peds_config.lua and everything has been configured there. You can add / remove entries, or comment it out from the fxmanifest to completely disable them.

You will also need to comment out main_peds.lua if you want to disable them completely.


Q: How come I can't see Cayo Perico unless I get close to the Aircraft Carrier or near where the island is, and the minimap doesn't appear??

A: It's concealed the way Rockstar Games created it, and it had to be done this way to make the modified hangar work.

Maybe this can help?:

How To Load Cayo Perico Minimap


Q: When I use this resource, I can't use Rockstar Editor. Why?

A: This should be fixed, as the Cfx.re team have pushed an update on February 8th 2022 which implemented some CPacketIPL changes for the replay editor. This should fix replay editor issues on build 2189 and above with common IPL loading resources.

Read about it here


Q: I bought something from someone that looked similar to this?

A: Yikes. My resources are always free and some people pry on free resources to sell them off as their own, usually on some shady website or their discord servers.

Unfortunately you've been scammed and I cannot help you get a refund or anything of that manner.


Q: Can you move the island to...

A: NO


Q: Can I DM you / can you help me personally one on one?

A: No. Don't DM me on the FiveM forums and don't try to add me on Discord.


License

This project does not contain a license, therefore you are not allowed to add one and claim it as yours.

You are not allowed to sell this nor re-distribute it.

You are not allowed to change/add a license. If you want to modify or make an agreement, you can contact me.

Pull requests are accepted as long as they do not contain breaking changes.

You can read more here HERE

cayoimprovements's People

Contributors

taymckenzienz avatar

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