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15-466-f21-base1's Introduction

Catatomic

Author: George Ralph

Design: I used a series of scaled spites and layer selections to give the illusion of spheres orbiting around an object in 3D space.

Screen Shot:

Screen Shot

How Your Asset Pipeline Works:

I draw art in Sprites.png with GIMP, and set the palette colors in Palette.png. The palettes to use for each tile are stored as the R channel in Sprite_Palettes.png

Then, I use a python script to read in the tilemap and convert it into the binary encoding of the sprites, which is read into my game. I use the loadPNG library to load in my color palettes.

How To Play:

Use the arrow keys to navigate the cat around, and the space bar to grab a particle. You need to push all 12 electrons into orbit around the nucleus without letting the blue neutrons hit the nucleus and cause the atom to split!

Sources: Code for interacting with the file system to load assets (though not asset decoding) was largely inspired by similar code from a previous project in this class. https://github.com/kjannakh/15-466-f20-base1

This game was built with NEST.

15-466-f21-base1's People

Contributors

ixchow avatar jackajackalop avatar gdr22 avatar

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