Comments (4)
I think it's a work-in-progress, @Razoric480 pushed this today. But thanks for the report!
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That's... an unusual bug, and I'm unable to recreate it. There isn't any code that causes the generation to happen per-frame, only when you move beyond a certain threshold.
That said, I'm not too satisfied with the code as is so I'm revisiting it anyway; we'll see if the issue persists then.
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I've pushed a new and better generation algorithm, so it shouldn't happen anymore.
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Closing for now, we'll reopen if the bug happens again with the new code.
from godot-procedural-generation.
Related Issues (9)
- Port to Godot 4.0 HOT 15
- update to godot 4.3 HOT 1
- Writing generation data to a file !!! HOT 2
- Add cellular automata demos HOT 2
- SpaceInfiniteGeneration README inconsistency
- numerous examples do not work HOT 3
- Potentially misnamed var `_total_sector_count` & suggestion HOT 3
- GDQuest and some of its members will be crushed very soon hopefully
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