Comments (3)
make sure that we can animate and control the radius of the menu, the spacing of the icons, make sure that the z order works well when they overlap.
For such a piece of ui we need a general solution that will allow us to place the tooltip flexibly and to tweak the size of the menu, for example to port the game to mobile, or allow people to create mobile RPGs
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Also that way we can reuse the menu for the map as well to open the inventory etc.
You don't have to do everything, I can continue the implementation tomorrow based on your pr. I want v0.2 to be done by the end of the month and this is one of the last tasks to do
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Done with f77f00f
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Related Issues (20)
- Attacking one monster attacks them all HOT 4
- Error when trying to get rewards from a quest
- CompleteQuestAction: error if trying to complete an already-completed quest
- Remove the Localmap's Grid YSort HOT 1
- OpenRPG code rewrite HOT 11
- Duplicating Visual Script node loses custom script reference HOT 3
- Resources broken when project is exported to an .exe HOT 3
- One gray pixel line appear on tiles, when the camara moves HOT 2
- Auto battle HOT 1
- I want an example that only includes the turn combat system, but there is too much in this example. HOT 1
- Dialogue path is wrong
- Drop chance is ignored HOT 5
- rpg
- DialogueCombatPawn loops dialogue if Enter key is pressed HOT 1
- OpenRPG rewrite: Godot 4.X HOT 14
- Contributors guide link in readme leads to 404 HOT 1
- Add event sequences (dialogue, map changes, cutscenes, etc.) HOT 1
- Feature implementation: v 0.3.0 - Player Progression HOT 7
- QUERY: is there any accompanying dev documents or vedios available? HOT 1
- Combat Milestone HOT 2
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