Comments (3)
Thanks! I don't have time to look into it now, I'll leave a help wanted label for now
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There are a apparently a whole series of bugs in Godot related to this and debate over how or if to fix it - for example: godotengine/godot#25672
from godot-open-rpg.
Just an update to this - after exporting my game using a C# implementation of the Dialogue system, it would not load characters.
Looks like someone is mentioning here that the Directory system should not be used for this...although dynamically loading the resources would be preferred imo I'm not sure who is right...
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Related Issues (20)
- Attacking one monster attacks them all HOT 4
- Error when trying to get rewards from a quest
- CompleteQuestAction: error if trying to complete an already-completed quest
- Remove the Localmap's Grid YSort HOT 1
- OpenRPG code rewrite HOT 11
- Duplicating Visual Script node loses custom script reference HOT 3
- One gray pixel line appear on tiles, when the camara moves HOT 2
- Auto battle HOT 1
- I want an example that only includes the turn combat system, but there is too much in this example. HOT 1
- Dialogue path is wrong
- Drop chance is ignored HOT 5
- rpg
- DialogueCombatPawn loops dialogue if Enter key is pressed HOT 1
- OpenRPG rewrite: Godot 4.X HOT 14
- Contributors guide link in readme leads to 404 HOT 1
- Add event sequences (dialogue, map changes, cutscenes, etc.) HOT 1
- Feature implementation: v 0.3.0 - Player Progression HOT 7
- QUERY: is there any accompanying dev documents or vedios available? HOT 1
- Combat Milestone HOT 2
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