gdquest-demos / godot-2d-rhythm Goto Github PK
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License: Other
This demo is a rhythm game designed for the course Godot 2D Secrets.
License: Other
I'm submitting a...
What is the current behavior?
when i run it with godot i tkeeps appearing on the top left of my screen and it hides most of the rythm sample
What is the expected behavior?
to be around thecenter of the screen or elsewhere but not popping out of the screen
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
1.press run
2.game loads and it is stuck at the top left of the screen
I'm submitting a...
Describe the problem you're trying to solve.
Well, it's not exactly a problem, but it is something I'm interested in seeing from this project considering it's an Elite Beat Agents/Ouendan clone. Something I liked about those games is that each stage had it's on scenario which was accompanied by it's own comic/manga which would play out before you went into each stage and a storyboard (essentially an animated background that went with each beatmap. Having a playable game is okay, but being able to use that game to tell a story would be fantastic.
I want a system that, despite being complicated to set up, would streamline the importing and animation of assets to create these storyboards and opening comics.
Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.
I'm fairly new to Godot, so I wouldn't even know where to begin.
Other information
This is some gameplay footage of Elite Beat Agents to help (or should I say HEEEAAALP) illustrate my point: https://www.youtube.com/watch?v=9zd4So-gFoE&t=475s
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