GameBoy Camera Driver for STM32 microcontrollers.
Written for F4 series (STM32F401RE) using the new CubeMX HAL library.
GameBoy Camera Driver for STM32
License: MIT License
Actually even if you suspend image capture (CAM_pauseCapture()
) a lot of CPU time is wasted in pointless Timer and ADC interrupts
Implement a stop function that stops and de-initializes all the used peripherals
Instead of using two flags (rising, falling) simply use a variable to keep the current clock state. The variable is updated in the callbacks.
Something like CAM_config(reg1, reg2, reg3, ...)
that automatically resets the camera and loads the register values
Let the user set the image size he wants, for example with something like
#define IMAGE_SIZE_X 16
#define IMAGE_SIZE_Y 16
if the image size wanted is different from the standard 128 x 126 size.
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