gcoulby / ironsworncompanion Goto Github PK
View Code? Open in Web Editor NEWIronsworn Companion is a digital toolkit for playing the tabletop roleplaying game Ironsworn.
License: Other
Ironsworn Companion is a digital toolkit for playing the tabletop roleplaying game Ironsworn.
License: Other
Hi, I would like to translate this wonderful app into Spanish, would it be possible?
Thanks.
It would be cool if the companion could support tracking the flow of combat - Initiative, moves etc - in much the same way as it tracks the flow of Delve moves. I know that Ironsworn combat is a bit more freeform and there are more open-ended options than for Delve but there's still something of a predictable flow:
Enter the Fray -> determine initiative + potentially Pay the Price
(with initiative) Strike/Face Danger -> determine initiative + print harm or Pay the Price
(without initiative) Clash/Face Danger -> determine initiative + print harm or Pay the Price
What would we be really cool is if these could somehow be tied to a specific foe card, so that the outcome of a hit or Endure Harm could be automatically applied based on the foe. In the case of "Pay the Price" I'd probably go for having a "Pay the Price" and an "Endure Harm" button together. You can choose if you roll on "Pay the Price" or just pick an appropriate outcome; which might be clicking the "Endure Harm" button. "Endure Harm" would apply the appropriate harm for the foe and then roll on the table.
Obviously this is all quite involved and I can see why you've steered clear of it. But in the limited solo play I've done with Ironsworn the two "crunchy bits" that could really benefit from tool support are Delve (which you've nailed) and the combat flow. There are potentially a whole bunch of rolls /mechanical updates in sequence (e.g. Clash -> Pay the Price -> apply harm -> Endure Harm -> Face Death) and having a step-by-step flow would really help.
I'm wondering if you might consider providing some high-level build instructions. I'd like to serve this (to myself) locally for use when I'm offline. I'm running into NPM module conflicts with node18 when building on Mac.
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