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design-patterns's Introduction

design principle:

  • 找出应用中可能需要变化之处,把它们独立出来, 不要和那些不需要变化的代码混在一起。
  • 针对接口编程,而不是针对实现编程。
  • 多用组合,少用继承。
  • 为了交互对象之间的松耦合设计而努力。
  • 类应该对扩展开放,对修改关闭。
  • 要依赖抽象,不要依赖具体类。
  • 最少知识原则:只和你的密友谈话。
  • 一个类应该只有一个引起变化的原因。

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