Comments (7)
I'm not quite following, could you be more specific? Are you referring to the projects not being in there? That's intended if that's the case. The generateAllProjects.bat must be run on a fresh clone or download of the zip. Our installer did this previously as part of the install process but since this is a raw repo it is now a manual step.
from torque3d.
I believe you are referring to Torque 3D.exe at the root of the repo -- the Torque Toolbox? The sources for the Toolbox had to be left out of this initial release. It is built on a commercial version of Qt, and an old one at that. We do intend on releasing the source code for the Toolbox after I convert it to use the latest open source version of Qt.
Does that answer your question?
from torque3d.
Yes, that's what I was referring to.
It just seemed a little strange to 'open source' something and then leave binary chunks in the repo with no source code for them (especially when they're critical components; eg. you can't easily generate a project without using the Torque Toolbox).
...but if you're planning on releasing the source for the toolbox later, that's awesome. Could you possibly push an update into the README making it more obvious what other (if any) components the source code is not currently available for?
from torque3d.
Even without the source to the Toolbox, people can still make their games, simulations, etc. just as they could with the retail version of T3D 1.2. The source to the Toolbox will come. We just didn't feel it was necessary to delay the MIT license release of the engine over it.
from torque3d.
To avoid confusion I think the Toolbox executable should be renamed to Toolbox.exe instead of Torque 3D.exe.
from torque3d.
agreed.
from torque3d.
The Project Manager now replaces the old Toolbox. It is open source and is available here: https://github.com/GarageGames/Torque3D-ProjectManager with compiled versions that include all necessary libraries in that repo's Downloads section.
from torque3d.
Related Issues (20)
- Volumetric Fog doesn't work on dedicated. HOT 2
- Crash on shipping build, console HOT 1
- No lighting for a moment at level load HOT 2
- bullet and physx collision meshes are broke HOT 2
- OpenAL SFX should be relative to "ear" bone HOT 4
- Openal-soft Broke Linux HOT 3
- NFD open file browser crash HOT 1
- Whether the-Forge for Torque3D is ready now or still in developing? HOT 1
- BaseGame Script Review HOT 2
- Terrain shadow wiggle issue HOT 3
- Cmake 3.16.rc warnings
- Build failing on Ubuntu 18.04.3 HOT 2
- GUI editor crashes engine when attempting to save outside of the program directory.
- aarch64 architecture support for linux and Windows 10 on ARM
- SFXEnvironment = busted
- Is Torque3D dead? HOT 2
- I need some help with the launching
- TC game
- Tcgame
- Torque on Solaris Illumos
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from torque3d.