Comments (4)
could be an issue with AAK in particular because it has an additional camera type. But the openAL sfx won't change upon entering a sfx zone until the camera enters it for AAK. Not sure if this is reflected in non-AAK.
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Torque3D/Engine/source/T3D/shapeBase.cpp
Line 463 in c131084
possibly relevant.
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may only be an issue with AAK. AAK uses a camera goal follower shapebasedata object. That may be relevant.
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Sounds like it uses the earNode on the camera shapebasedata instead as you've found as well, so it's an AAK issue
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