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View Code? Open in Web Editor NEWDocumentation for the fomod installer format.
License: Other
Documentation for the fomod installer format.
License: Other
Hi,
In your documentation it's not absolutely clear that the fomod installer will check for a file that is installed in the \data folder or in subfolders as well (if the path is supplied one assumes).
You refer to the dest folder but that is a little ambiguous.
I have read other tutorials that claim a dependecny can check for the existence of textures. meshes etc. but I have been unable to get this to work for me, I can get a dependency to work on an esp file but not for anything in a subfolder of \data.
Are you able to enlighten me one way or the other?
diziet
Hi GandaG,
Not sure if this is the right place to do this. I just have a simple question about the fomod specification, regarding file/folder priority.
If two folders containing different files have the same destination, would the result be merged or would the winning folder completely override the existence of the losing folder? Likewise, if a folder wins in priority over a file with destination path underneath that folder but does not actually present a file conflict, would the file end up getting installed or omitted?
Thanks in advance for any answers!
leontristain
First, thanks for writing this. I've been looking for a solid set of documentation for FOMOD for a while.
I'd like to help out by contributing language (or a section) on how to structure the mod before writing the FOMOD XML since it kills three birds with one stone:
I'm in the process of writing a BAIN reference for the Wrye Bash project so I already have most of it written, I'd just have to adjust the language a bit to fit the audience.
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