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License: Other
Use normal maps for realistic light effects in the Starling Framework.
License: Other
#1 It would be nice if there could be a new feature for the dynamic lighting source to affect defined list of images.
Here's a reference link in the forum:
http://forum.starling-framework.org/topic/dynamic-lighting-does-lightsource-affects-all-display-objects-with-normal-map
Hello, suddenly this dynamic lighting style stopped working. These images with Light style turn all black and no light sources would affect these images...
Here's my post in the forum: https://forum.starling-framework.org/d/22943-dynamic-lighting-stopped-working
It would be nice to take light attenuation into account for point lights.
Here is a common way to compute the attenuation based on two parameters that LightSource could provide:
att = 1.0 / (1.0 + linearAttenuationCoeff*dist + quadraticAttenuationCoeff*dist*dist)
Further info: http://gamedev.stackexchange.com/questions/56897/glsl-light-attenuation-color-and-intensity-formula
Thanks a lot for this extension Daniel :)
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