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flox-objc's Issues

Use of dispatch_get_current_queue

Since the ObjC is fresh on your mind, just wanted to at least ping you on the current use of dispatch_get_current_queue which is the only current deprecated function in the ObjC code.
In the future, would you recommend just replacing this with main_queue or would you end up exposing the choice of the calling queue into these functions and let users of Flox externally specify what queue the completion block would execute on?
Not important for me to change immediately but was just curious if the current execution is probably always the main_queue in most uses anyway? Thanks

Working with latest Flox server?

Hi, finally got a chance to test this Obj-C version of the flox client. Was wondering when the last time you confirmed this was working as expected?
I can compile the client and run it in an app no problem. Most of the unit tests also seem to work (except for three query ones).

It seems the initial start works as I can see results of users, sessions and version info on the flox website, however it seems that every launch ends up being a totally new user (no concept of a persisted installationID getting used for subsequent launches from the same device/app.
Inspecting the local flox/queue and flox/store folders always seems to be empty of any content.
Also, none of the custom events I send end up in the stats, nor do I see any log files.

I'm happy to implement new code in the Obj-C port if I need to by looking at the AS3 client but maybe you have an immediate idea of what I should try debugging for failure points?

I'm testing the Obj-C client with the app:
https://www.flox.cc/panel/games/kUyutBId52lJ5e7a/analytics/totals

Thanks,
Jeff

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