VSCode Extension supports Unreal Engine v4.25 / v4.26.1+ / and v5.0.0+
Note: Check out the Running section of the Readme to take advantage of the smaller Tag Parser cache
- Mac M1 fix will auto set compiler path in c_cpp_properties (Can also change the path in new extension settings)
- New compiler.path setting to force compiler path in c_cpp_properties.
- New compiler.strictPath setting to force compiler.path setting in compile commands file.
- 4.26 now uses 4.27 code path. It shouldn't matter... and adds some of the new functionality to 4.26.
- Updated dependencies (security)
- Changed VSCode version compatibility version to 1.63.1+ (security)
- Fix for startup bug not finding *.uproject file thus not starting the extension
- Fix for Mac M1 users to change Intellisense Mode automatically (untested)
- Removed options for c++ standard not supported by UE
- (4.27+/5.0+) Changed the way compiler path was getting fixed in compile command files.
- (4.27+/5.0+) Added clang-cl.exe intellisense support to Windows. Add clang-cl.exe path to the cpptools extension User's compilerPath setting to use.
- Fixed an error message not getting logged
- UE 5.0+ now uses compiler path fix that 4.27 uses
- Allow cancelling all response file choices of missing compile commands by seesemichaelj
Thanks!