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asatdebrisvisualization's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m Chuck Noble, Gamergenic Director of Technology (@gamergenic)
  • ๐Ÿ’ž๏ธ Iโ€™m working on:
    • Spaceflight Toolkit, which is an integration of NASA's SPICE Toolkit and Unreal Engine 5
    • Unannounced Game project
  • ๐Ÿ“ซ Email: [email protected]

About Me

I started in game development with Microsoft in 2000 (DirectX, Xbox ATG, Microsoft Game Studios). While at Microsoft I shipped DX8-DX9.1, Xbox 360 and a number of games (Mass Effect, 1 vs 100 on XBox Live, Microsoft Flight, Kinect Star Wars, etc). Post-Microsoft I've worked for Electronic Arts (PopCap), and enjoyed game development overseas - twice (Bangkok, Thailand and Hong Kong, SAR China).

About My Role

I'm currently Director Of Technology for Gamergenic, a Bellevue WA USA game developer. Part of this role is managing communications between Gamergenic and other game developers (via github, discord, and blog posts).

Come say hello

Say 'hi' here! Link
Twitter https://twitter.com/imakevideogames
GitHub https://github.com/gamergenic/gamergenic
Blog https://www.gamergenic.com/authors/chuck-noble/
Blog https://gamedevtricks.com/author/chuck-noble/
Linked In https://www.linkedin.com/in/chucknoble/
Discord Profile https://discordapp.com/users/888271153259503626
Discord Server (Space Sim Developers) https://discord.gg/xxRFWn7h

asatdebrisvisualization's People

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asatdebrisvisualization's Issues

Can't generate UE project file

I followed your example on using GIT, and cloning, and linking. However, when trying to generate the UE project files, I get this error.

D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Source\DebrisCloud.Target.cs(43,34): warning CS0436: The type 'CSpice_Library' in 'D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Plugins\MaxQ\Source\ThirdParty\CSpice_Library\CSpice_Library.Build.cs' conflicts with the imported type 'CSpice_Library' in 'MarketplaceRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Plugins\MaxQ\Source\ThirdParty\CSpice_Library\CSpice_Library.Build.cs'. D:\Unreal_Workspace\GameDevTricks\ASATDebrisVisualization\DebrisCloud\Source\DebrisCloud.Target.cs(43,49): error CS0117: 'CSpice_Library' does not contain a definition for 'CSpiceLibPath' Expecting to find a type to be declared in a target rules named 'DebrisCloudTarget'. This type must derive from the 'TargetRules' type defined by Unreal Build Tool.

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